Firmware for HexBoard MIDI controller
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+// @readme
+ /*
+ HexBoard
+ Copyright 2022-2023 Jared DeCook and Zach DeCook
+ with help from Nicholas Fox (he's too modest, this was a complete rewrite)
+ Firmware v1.0.0 2024-05-16
+ Licensed under the GNU GPL Version 3.
+
+ Hardware information:
+ Generic RP2040 running at 133MHz with 16MB of flash
+ https://github.com/earlephilhower/arduino-pico
+ Additional board manager URL:
+ https://github.com/earlephilhower/arduino-pico/releases/download/global/package_rp2040_index.json
+ Tools > USB Stack > (Adafruit TinyUSB)
+ Sketch > Export Compiled Binary
+
+ Compilation instructions:
+ Using arduino-cli...
+ # Download the board index
+ arduino-cli --additional-urls=https://github.com/earlephilhower/arduino-pico/releases/download/global/package_rp2040_index.json core update-index
+ # Install the core for rp2040
+ arduino-cli --additional-urls=https://github.com/earlephilhower/arduino-pico/releases/download/global/package_rp2040_index.json core download rp2040:rp2040
+ arduino-cli --additional-urls=https://github.com/earlephilhower/arduino-pico/releases/download/global/package_rp2040_index.json core install rp2040:rp2040
+ # Install libraries
+ arduino-cli lib install "MIDI library"
+ arduino-cli lib install "Adafruit NeoPixel"
+ arduino-cli lib install "U8g2" # dependency for GEM
+ arduino-cli lib install "Adafruit GFX Library" # dependency for GEM
+ arduino-cli lib install "GEM"
+ sed -i 's@#include "config/enable-glcd.h"@//\0@g' ~/Arduino/libraries/GEM/src/config.h # remove dependency from GEM
+ # Run Make to build the firmware
+ make
+ ---------------------------
+ New to programming Arduino?
+ ---------------------------
+ Coding the Hexboard is, basically, done in C++.
+
+ When the HexBoard is plugged in, it runs
+ void setup() and void setup1(), then
+ runs void loop() and void loop1() on an
+ infinite loop until the HexBoard powers down.
+ There are two cores running independently.
+ You can pretend that the compiler tosses
+ these two routines inside an int main() for
+ each processor.
+
+ To #include libraries, the Arduino
+ compiler expects them to be installed from
+ a centralized repository. You can also bring
+ your own .h / .cpp code but it must be saved
+ in "/src/____/___.h" to be valid.
+
+ We found this really annoying so to the
+ extent possible we have consolidated
+ this code into one single .ino sketch file.
+ However, the code is sectioned into something
+ like a library format for each feature
+ of the HexBoard, so that if the code becomes
+ too long to manage in a single file in the
+ future, it is easier to air-lift parts of
+ the code into a library at that point.
+ */
+// @init
+ #define HARDWARE_VERSION 1 // 1 = v1.1 board. 2 = v1.2 board. (may not be necessary as there are detectable differences)
+ #include <Arduino.h> // this is necessary to talk to the Hexboard!
+ #include <Wire.h> // this is necessary to deal with the pins and wires
+ #define SDAPIN 16
+ #define SCLPIN 17
+ #include <GEM_u8g2.h> // library of code to create menu objects on the B&W display
+ #include <numeric> // need that GCD function, son
+ #include <string> // standard C++ library string classes (use "std::string" to invoke it); these do not cause the memory corruption that Arduino::String does.
+ #include <queue> // standard C++ library construction to store open channels in microtonal mode (use "std::queue" to invoke it)
+// @helpers
+ /*
+ C++ returns a negative value for
+ negative N % D. This function
+ guarantees the mod value is always
+ positive.
+ */
+ int positiveMod(int n, int d) {
+ return (((n % d) + d) % d);
+ }
+ /*
+ There may already exist linear interpolation
+ functions in the standard library. This one is helpful
+ because it will do the weighting division for you.
+ It only works on byte values since it's intended
+ to blend color values together. A better C++
+ coder may be able to allow automatic type casting here.
+ */
+ byte byteLerp(byte xOne, byte xTwo, float yOne, float yTwo, float y) {
+ float weight = (y - yOne) / (yTwo - yOne);
+ int temp = xOne + ((xTwo - xOne) * weight);
+ if (temp < xOne) {temp = xOne;}
+ if (temp > xTwo) {temp = xTwo;}
+ return temp;
+ }
+
+// @defaults
+ /*
+ This section sets default values
+ for user-editable options
+ */
+ int transposeSteps = 0;
+ byte scaleLock = 0;
+ byte perceptual = 1;
+ byte paletteBeginsAtKeyCenter = 1;
+ byte animationFPS = 32; // actually frames per 2^20 microseconds. close enough to 30fps
+
+ byte wheelMode = 0; // standard vs. fine tune mode
+ byte modSticky = 0;
+ byte pbSticky = 0;
+ byte velSticky = 1;
+ int modWheelSpeed = 8;
+ int pbWheelSpeed = 1024;
+ int velWheelSpeed = 8;
+
+ #define SYNTH_OFF 0
+ #define SYNTH_MONO 1
+ #define SYNTH_ARPEGGIO 2
+ #define SYNTH_POLY 3
+ byte playbackMode = SYNTH_OFF;
+
+ #define WAVEFORM_SINE 0
+ #define WAVEFORM_STRINGS 1
+ #define WAVEFORM_CLARINET 2
+ #define WAVEFORM_HYBRID 7
+ #define WAVEFORM_SQUARE 8
+ #define WAVEFORM_SAW 9
+ #define WAVEFORM_TRIANGLE 10
+ byte currWave = WAVEFORM_HYBRID;
+
+ #define RAINBOW_MODE 0
+ #define TIERED_COLOR_MODE 1
+ #define ALTERNATE_COLOR_MODE 2
+ byte colorMode = RAINBOW_MODE;
+
+ #define ANIMATE_NONE 0
+ #define ANIMATE_STAR 1
+ #define ANIMATE_SPLASH 2
+ #define ANIMATE_ORBIT 3
+ #define ANIMATE_OCTAVE 4
+ #define ANIMATE_BY_NOTE 5
+ byte animationType = ANIMATE_NONE;
+
+ #define BRIGHT_MAX 255
+ #define BRIGHT_HIGH 210
+ #define BRIGHT_MID 180
+ #define BRIGHT_LOW 150
+ #define BRIGHT_DIM 110
+ byte globalBrightness = BRIGHT_MID;
+
+// @microtonal
+ /*
+ Most users will stick to playing in standard Western
+ tuning, but for those looking to play microtonally,
+ the Hexboard accommodates equal step tuning systems
+ of any arbitrary size.
+ */
+ /*
+ Each tuning system needs to be
+ pre-defined, pre-counted, and enumerated as below.
+ Future editions of this sketch may enable free
+ definition and smart pointer references to tuning
+ presets without requiring an enumeration.
+ */
+ #define TUNINGCOUNT 13
+ #define TUNING_12EDO 0
+ #define TUNING_17EDO 1
+ #define TUNING_19EDO 2
+ #define TUNING_22EDO 3
+ #define TUNING_24EDO 4
+ #define TUNING_31EDO 5
+ #define TUNING_41EDO 6
+ #define TUNING_53EDO 7
+ #define TUNING_72EDO 8
+ #define TUNING_BP 9
+ #define TUNING_ALPHA 10
+ #define TUNING_BETA 11
+ #define TUNING_GAMMA 12
+ /*
+ Note names and palette arrays are allocated in memory
+ at runtime. Their usable size is based on the number
+ of steps (in standard tuning, semitones) in a tuning
+ system before a new period is reached (in standard
+ tuning, the octave). This value provides a maximum
+ array size that handles almost all useful tunings
+ without wasting much space.
+ */
+ #define MAX_SCALE_DIVISIONS 72
+ /*
+ A dictionary of musical scales is defined in the code.
+ A scale is tied to one tuning system, with the exception
+ of "no scale" (i.e. every note is part of the scale).
+ "No scale" is tied to this value "ALL_TUNINGS" so it can
+ always be chosen in the menu.
+ */
+ #define ALL_TUNINGS 255
+ /*
+ MIDI notes are enumerated 0-127 (7 bits).
+ Values of 128-255 can be used to indicate
+ command instructions for non-note buttons.
+ These definitions support this function.
+ */
+ #define CMDB 192
+ #define UNUSED_NOTE 255
+ /*
+ When sending smoothly-varying pitch bend
+ or modulation messages over MIDI, the
+ code uses a cool-down period of about
+ 1/30 of a second in between messages, enough
+ for changes to sound continuous without
+ overloading the MIDI message queue.
+ */
+ #define CC_MSG_COOLDOWN_MICROSECONDS 32768
+ /*
+ This class provides the seed values
+ needed to map buttons to note frequencies
+ and palette colors, and to populate
+ the menu with correct key names and
+ scale choices, for a given equal step
+ tuning system.
+ */
+ class tuningDef {
+ public:
+ std::string name; // limit is 17 characters for GEM menu
+ byte cycleLength; // steps before period/cycle/octave repeats
+ float stepSize; // in cents, 100 = "normal" semitone.
+ SelectOptionInt keyChoices[MAX_SCALE_DIVISIONS];
+ int spanCtoA() {
+ return keyChoices[0].val_int;
+ }
+ };
+ /*
+ Note that for all practical musical purposes,
+ expressing step sizes to six significant figures is
+ sufficient to eliminate any detectable tuning artifacts
+ due to rounding.
+
+ The note names are formatted in an array specifically to
+ match the format needed for the GEM Menu to accept directly
+ as a spinner selection item. The number next to the note name
+ is the number of steps from the anchor note A that key is.
+
+ There are other ways the tuning could be calculated.
+ Some microtonal players choose an anchor note
+ other than A 440. Future versions will allow for
+ more flexibility in anchor selection, which will also
+ change the implementation of key options.
+ */
+ tuningDef tuningOptions[] = {
+ { "12 EDO", 12, 100.000,
+ {{"C" ,-9},{"C#",-8},{"D" ,-7},{"Eb",-6},{"E" ,-5},{"F",-4}
+ ,{"F#",-3},{"G" ,-2},{"G#",-1},{"A" , 0},{"Bb", 1},{"B", 2}
+ }},
+ { "17 EDO", 17, 70.5882,
+ {{"C",-13},{"Db",-12},{"C#",-11},{"D",-10},{"Eb",-9},{"D#",-8}
+ ,{"E", -7},{"F" , -6},{"Gb", -5},{"F#",-4},{"G", -3},{"Ab",-2}
+ ,{"G#",-1},{"A" , 0},{"Bb", 1},{"A#", 2},{"B", 3}
+ }},
+ { "19 EDO", 19, 63.1579,
+ {{"C" ,-14},{"C#",-13},{"Db",-12},{"D",-11},{"D#",-10},{"Eb",-9},{"E",-8}
+ ,{"E#", -7},{"F" , -6},{"F#", -5},{"Gb",-4},{"G", -3},{"G#",-2}
+ ,{"Ab", -1},{"A" , 0},{"A#", 1},{"Bb", 2},{"B", 3},{"Cb", 4}
+ }},
+ { "22 EDO", 22, 54.5455,
+ {{" C", -17},{"^C",-16},{"vC#",-15},{"vD",-14},{" D",-13},{"^D",-12}
+ ,{"^Eb",-11},{"vE",-10},{" E", -9},{" F", -8},{"^F", -7},{"vF#",-6}
+ ,{"vG", -5},{" G", -4},{"^G", -3},{"vG#",-2},{"vA", -1},{" A", 0}
+ ,{"^A", 1},{"^Bb", 2},{"vB", 3},{" B", 4}
+ }},
+ { "24 EDO", 24, 50.0000,
+ {{"C", -18},{"C+",-17},{"C#",-16},{"Dd",-15},{"D",-14},{"D+",-13}
+ ,{"Eb",-12},{"Ed",-11},{"E", -10},{"E+", -9},{"F", -8},{"F+", -7}
+ ,{"F#", -6},{"Gd", -5},{"G", -4},{"G+", -3},{"G#",-2},{"Ad", -1}
+ ,{"A", 0},{"A+", 1},{"Bb", 2},{"Bd", 3},{"B", 4},{"Cd", 5}
+ }},
+ { "31 EDO", 31, 38.7097,
+ {{"C",-23},{"C+",-22},{"C#",-21},{"Db",-20},{"Dd",-19}
+ ,{"D",-18},{"D+",-17},{"D#",-16},{"Eb",-15},{"Ed",-14}
+ ,{"E",-13},{"E+",-12} ,{"Fd",-11}
+ ,{"F",-10},{"F+", -9},{"F#", -8},{"Gb", -7},{"Gd", -6}
+ ,{"G", -5},{"G+", -4},{"G#", -3},{"Ab", -2},{"Ad", -1}
+ ,{"A", 0},{"A+", 1},{"A#", 2},{"Bb", 3},{"Bd", 4}
+ ,{"B", 5},{"B+", 6} ,{"Cd", 7}
+ }},
+ { "41 EDO", 41, 29.2683,
+ {{" C",-31},{"^C",-30},{" C+",-29},{" Db",-28},{" C#",-27},{" Dd",-26},{"vD",-24}
+ ,{" D",-24},{"^D",-23},{" D+",-22},{" Eb",-21},{" D#",-20},{" Ed",-19},{"vE",-18}
+ ,{" E",-17},{"^E",-16} ,{"vF",-15}
+ ,{" F",-14},{"^F",-13},{" F+",-12},{" Gb",-11},{" F#",-10},{" Gd", -9},{"vG", -8}
+ ,{" G", -7},{"^G", -6},{" G+", -5},{" Ab", -4},{" G#", -3},{" Ad", -2},{"vA", -1}
+ ,{" A", 0},{"^A", 1},{" A+", 2},{" Bb", 3},{" A#", 4},{" Bd", 5},{"vB", 6}
+ ,{" B", 7},{"^B", 8} ,{"vC", 9}
+ }},
+ { "53 EDO", 53, 22.6415,
+ {{" C", -40},{"^C", -39},{">C",-38},{"vDb",-37},{"Db",-36}
+ ,{" C#",-35},{"^C#",-34},{"<D",-33},{"vD", -32}
+ ,{" D", -31},{"^D", -30},{">D",-29},{"vEb",-28},{"Eb",-27}
+ ,{" D#",-26},{"^D#",-25},{"<E",-24},{"vE", -23}
+ ,{" E", -22},{"^E", -21},{">E",-20},{"vF", -19}
+ ,{" F", -18},{"^F", -17},{">F",-16},{"vGb",-15},{"Gb",-14}
+ ,{" F#",-13},{"^F#",-12},{"<G",-11},{"vG", -10}
+ ,{" G", -9},{"^G", -8},{">G", -7},{"vAb", -6},{"Ab", -5}
+ ,{" G#", -4},{"^G#", -3},{"<A", -2},{"vA", -1}
+ ,{" A", 0},{"^A", 1},{">A", 2},{"vBb", 3},{"Bb", 4}
+ ,{" A#", 5},{"^A#", 6},{"<B", 7},{"vB", 8}
+ ,{" B", 9},{"^B", 10},{"<C", 11},{"vC", 12}
+ }},
+ { "72 EDO", 72, 16.6667,
+ {{" C", -54},{"^C", -53},{">C", -52},{" C+",-51},{"<C#",-50},{"vC#",-49}
+ ,{" C#",-48},{"^C#",-47},{">C#",-46},{" Dd",-45},{"<D" ,-44},{"vD" ,-43}
+ ,{" D", -42},{"^D", -41},{">D", -40},{" D+",-39},{"<Eb",-38},{"vEb",-37}
+ ,{" Eb",-36},{"^Eb",-35},{">Eb",-34},{" Ed",-33},{"<E" ,-32},{"vE" ,-31}
+ ,{" E", -30},{"^E", -29},{">E", -28},{" E+",-27},{"<F" ,-26},{"vF" ,-25}
+ ,{" F", -24},{"^F", -23},{">F", -22},{" F+",-21},{"<F#",-20},{"vF#",-19}
+ ,{" F#",-18},{"^F#",-17},{">F#",-16},{" Gd",-15},{"<G" ,-14},{"vG" ,-13}
+ ,{" G", -12},{"^G", -11},{">G", -10},{" G+", -9},{"<G#", -8},{"vG#", -7}
+ ,{" G#", -6},{"^G#", -5},{">G#", -4},{" Ad", -3},{"<A" , -2},{"vA" , -1}
+ ,{" A", 0},{"^A", 1},{">A", 2},{" A+", 3},{"<Bb", 4},{"vBb", 5}
+ ,{" Bb", 6},{"^Bb", 7},{">Bb", 8},{" Bd", 9},{"<B" , 10},{"vB" , 11}
+ ,{" B", 12},{"^B", 13},{">B", 14},{" Cd", 15},{"<C" , 16},{"vC" , 17}
+ }},
+ { "Bohlen-Pierce", 13, 146.304,
+ {{"C",-10},{"Db",-9},{"D",-8},{"E",-7},{"F",-6},{"Gb",-5}
+ ,{"G",-4},{"H",-3},{"Jb",-2},{"J",-1},{"A",0},{"Bb",1},{"B",2}
+ }},
+ { "Carlos Alpha", 9, 77.9650,
+ {{"I",0},{"I#",1},{"II-",2},{"II+",3},{"III",4}
+ ,{"III#",5},{"IV-",6},{"IV+",7},{"Ib",8}
+ }},
+ { "Carlos Beta", 11, 63.8329,
+ {{"I",0},{"I#",1},{"IIb",2},{"II",3},{"II#",4},{"III",5}
+ ,{"III#",6},{"IVb",7},{"IV",8},{"IV#",9},{"Ib",10}
+ }},
+ { "Carlos Gamma", 20, 35.0985,
+ {{" I", 0},{"^I", 1},{" IIb", 2},{"^IIb", 3},{" I#", 4},{"^I#", 5}
+ ,{" II", 6},{"^II", 7}
+ ,{" III",8},{"^III",9},{" IVb",10},{"^IVb",11},{" III#",12},{"^III#",13}
+ ,{" IV",14},{"^IV",15},{" Ib", 16},{"^Ib", 17},{" IV#", 18},{"^IV#", 19}
+ }},
+ };
+
+// @layout
+ /*
+ This section defines the different
+ preset note layout options.
+ */
+ /*
+ This class provides the seed values
+ needed to implement a given isomorphic
+ note layout. From it, the map of buttons
+ to note frequencies can be calculated.
+
+ A layout is tied to a specific tuning.
+ */
+ class layoutDef {
+ public:
+ std::string name; // limit is 17 characters for GEM menu
+ bool isPortrait; // affects orientation of the GEM menu only.
+ byte hexMiddleC; // instead of "what note is button 1", "what button is the middle"
+ int8_t acrossSteps; // defined this way to be compatible with original v1.1 firmare
+ int8_t dnLeftSteps; // defined this way to be compatible with original v1.1 firmare
+ byte tuning; // index of the tuning that this layout is designed for
+ };
+ /*
+ Isomorphic layouts are defined by
+ establishing where the center of the
+ layout is, and then the number of tuning
+ steps to go up or down for the hex button
+ across or down diagonally.
+ */
+ layoutDef layoutOptions[] = {
+ { "Wicki-Hayden", 1, 64, 2, -7, TUNING_12EDO },
+ { "Harmonic Table", 0, 75, -7, 3, TUNING_12EDO },
+ { "Janko", 0, 65, -1, -1, TUNING_12EDO },
+ { "Gerhard", 0, 65, -1, -3, TUNING_12EDO },
+ { "Accordion C-sys.", 1, 75, 2, -3, TUNING_12EDO },
+ { "Accordion B-sys.", 1, 64, 1, -3, TUNING_12EDO },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_17EDO },
+ { "Bosanquet-Wilson", 0, 65, -2, -1, TUNING_17EDO },
+ { "Neutral Thirds A", 0, 65, -1, -2, TUNING_17EDO },
+ { "Neutral Thirds B", 0, 65, 1, -3, TUNING_17EDO },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_19EDO },
+ { "Bosanquet-Wilson", 0, 65, -1, -2, TUNING_19EDO },
+ { "Kleismic", 0, 65, -1, -4, TUNING_19EDO },
+
+ { "Full Gamut", 1, 65, 1, -8, TUNING_22EDO },
+ { "Bosanquet-Wilson", 0, 65, -3, -1, TUNING_22EDO },
+ { "Porcupine", 0, 65, 1, -4, TUNING_22EDO },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_24EDO },
+ { "Bosanquet-Wilson", 0, 65, -1, -3, TUNING_24EDO },
+ { "Inverted", 0, 65, 1, -4, TUNING_24EDO },
+
+ { "Full Gamut", 1, 65, 1, -7, TUNING_31EDO },
+ { "Bosanquet-Wilson", 0, 65, -2, -3, TUNING_31EDO },
+ { "Double Bosanquet", 0, 65, -1, -4, TUNING_31EDO },
+ { "Anti-Double Bos.", 0, 65, 1, -5, TUNING_31EDO },
+
+ { "Full Gamut", 0, 65, 1, -8, TUNING_41EDO }, // forty-one #3
+ { "Bosanquet-Wilson", 0, 65, -4, -3, TUNING_41EDO }, // forty-one #1
+ { "Gerhard", 0, 65, 3, -10, TUNING_41EDO }, // forty-one #2
+ { "Baldy", 0, 65, -1, -6, TUNING_41EDO },
+ { "Rodan", 1, 65, -1, -7, TUNING_41EDO },
+
+ { "Wicki-Hayden", 1, 64, 9, -31, TUNING_53EDO },
+ { "Bosanquet-Wilson", 0, 65, -5, -4, TUNING_53EDO },
+ { "Kleismic A", 0, 65, -8, -3, TUNING_53EDO },
+ { "Kleismic B", 0, 65, -5, -3, TUNING_53EDO },
+ { "Harmonic Table", 0, 75, -31, 14, TUNING_53EDO },
+ { "Buzzard", 0, 65, -9, -1, TUNING_53EDO },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_72EDO },
+ { "Expanded Janko", 0, 65, -1, -6, TUNING_72EDO },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_BP },
+ { "Standard", 0, 65, -2, -1, TUNING_BP },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_ALPHA },
+ { "Compressed", 0, 65, -2, -1, TUNING_ALPHA },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_BETA },
+ { "Compressed", 0, 65, -2, -1, TUNING_BETA },
+
+ { "Full Gamut", 1, 65, 1, -9, TUNING_GAMMA },
+ { "Compressed", 0, 65, -2, -1, TUNING_GAMMA }
+ };
+ const byte layoutCount = sizeof(layoutOptions) / sizeof(layoutDef);
+// @scales
+ /*
+ This class defines a scale pattern
+ for a given tuning. It is basically
+ an array with the number of steps in
+ between each degree of the scale. For
+ example, the major scale in 12EDO
+ is 2, 2, 1, 2, 2, 2, 1.
+
+ A scale is tied to a specific tuning.
+ */
+ class scaleDef {
+ public:
+ std::string name;
+ byte tuning;
+ byte pattern[MAX_SCALE_DIVISIONS];
+ };
+ scaleDef scaleOptions[] = {
+ { "None", ALL_TUNINGS, { 0 } },
+ // 12 EDO
+ { "Major", TUNING_12EDO, { 2,2,1,2,2,2,1 } },
+ { "Minor, natural", TUNING_12EDO, { 2,1,2,2,1,2,2 } },
+ { "Minor, melodic", TUNING_12EDO, { 2,1,2,2,2,2,1 } },
+ { "Minor, harmonic", TUNING_12EDO, { 2,1,2,2,1,3,1 } },
+ { "Pentatonic, major", TUNING_12EDO, { 2,2,3,2,3 } },
+ { "Pentatonic, minor", TUNING_12EDO, { 3,2,2,3,2 } },
+ { "Blues", TUNING_12EDO, { 3,1,1,1,1,3,2 } },
+ { "Double Harmonic", TUNING_12EDO, { 1,3,1,2,1,3,1 } },
+ { "Phrygian", TUNING_12EDO, { 1,2,2,2,1,2,2 } },
+ { "Phrygian Dominant", TUNING_12EDO, { 1,3,1,2,1,2,2 } },
+ { "Dorian", TUNING_12EDO, { 2,1,2,2,2,1,2 } },
+ { "Lydian", TUNING_12EDO, { 2,2,2,1,2,2,1 } },
+ { "Lydian Dominant", TUNING_12EDO, { 2,2,2,1,2,1,2 } },
+ { "Mixolydian", TUNING_12EDO, { 2,2,1,2,2,1,2 } },
+ { "Locrian", TUNING_12EDO, { 1,2,2,1,2,2,2 } },
+ { "Whole tone", TUNING_12EDO, { 2,2,2,2,2,2 } },
+ { "Octatonic", TUNING_12EDO, { 2,1,2,1,2,1,2,1 } },
+ // 17 EDO; for more: https://en.xen.wiki/w/17edo#Scales
+ { "Diatonic", TUNING_17EDO, { 3,3,1,3,3,3,1 } },
+ { "Pentatonic", TUNING_17EDO, { 3,3,4,3,4 } },
+ { "Harmonic", TUNING_17EDO, { 3,2,3,2,2,2,3 } },
+ { "Husayni maqam", TUNING_17EDO, { 2,2,3,3,2,1,1,3 } },
+ { "Blues", TUNING_17EDO, { 4,3,1,1,1,4,3 } },
+ { "Hydra", TUNING_17EDO, { 3,3,1,1,2,3,2,1,1 } },
+ // 19 EDO; for more: https://en.xen.wiki/w/19edo#Scales
+ { "Diatonic", TUNING_19EDO, { 3,3,2,3,3,3,2 } },
+ { "Pentatonic", TUNING_19EDO, { 3,3,5,3,5 } },
+ { "Semaphore", TUNING_19EDO, { 3,1,3,1,3,3,1,3,1 } },
+ { "Negri", TUNING_19EDO, { 2,2,2,2,2,1,2,2,2,2 } },
+ { "Sensi", TUNING_19EDO, { 2,2,1,2,2,2,1,2,2,2,1 } },
+ { "Kleismic", TUNING_19EDO, { 1,3,1,1,3,1,1,3,1,3,1 } },
+ { "Magic", TUNING_19EDO, { 3,1,1,1,3,1,1,1,3,1,1,1,1 } },
+ { "Kind of blues", TUNING_19EDO, { 4,4,1,2,4,4 } },
+ // 22 EDO; for more: https://en.xen.wiki/w/22edo_modes
+ { "Diatonic", TUNING_22EDO, { 4,4,1,4,4,4,1 } },
+ { "Pentatonic", TUNING_22EDO, { 4,4,5,4,5 } },
+ { "Orwell", TUNING_22EDO, { 3,2,3,2,3,2,3,2,2 } },
+ { "Porcupine", TUNING_22EDO, { 4,3,3,3,3,3,3 } },
+ { "Pajara", TUNING_22EDO, { 2,2,3,2,2,2,3,2,2,2 } },
+ // 24 EDO; for more: https://en.xen.wiki/w/24edo_scales
+ { "Diatonic 12", TUNING_24EDO, { 4,4,2,4,4,4,2 } },
+ { "Diatonic Soft", TUNING_24EDO, { 3,5,2,3,5,4,2 } },
+ { "Diatonic Neutral", TUNING_24EDO, { 4,3,3,4,3,4,3 } },
+ { "Pentatonic (12)", TUNING_24EDO, { 4,4,6,4,6 } },
+ { "Pentatonic (Haba)", TUNING_24EDO, { 5,5,5,5,4 } },
+ { "Invert Pentatonic", TUNING_24EDO, { 6,3,6,6,3 } },
+ { "Rast maqam", TUNING_24EDO, { 4,3,3,4,4,2,1,3 } },
+ { "Bayati maqam", TUNING_24EDO, { 3,3,4,4,2,1,3,4 } },
+ { "Hijaz maqam", TUNING_24EDO, { 2,6,2,4,2,1,3,4 } },
+ { "8-EDO", TUNING_24EDO, { 3,3,3,3,3,3,3,3 } },
+ { "Wyschnegradsky", TUNING_24EDO, { 2,2,2,2,2,1,2,2,2,2,2,2,1 } },
+ // 31 EDO; for more: https://en.xen.wiki/w/31edo#Scales
+ { "Diatonic", TUNING_31EDO, { 5,5,3,5,5,5,3 } },
+ { "Pentatonic", TUNING_31EDO, { 5,5,8,5,8 } },
+ { "Harmonic", TUNING_31EDO, { 5,5,4,4,4,3,3,3 } },
+ { "Mavila", TUNING_31EDO, { 5,3,3,3,5,3,3,3,3 } },
+ { "Quartal", TUNING_31EDO, { 2,2,7,2,2,7,2,7 } },
+ { "Orwell", TUNING_31EDO, { 4,3,4,3,4,3,4,3,3 } },
+ { "Neutral", TUNING_31EDO, { 4,4,4,4,4,4,4,3 } },
+ { "Miracle", TUNING_31EDO, { 4,3,3,3,3,3,3,3,3,3 } },
+ // 41 EDO; for more: https://en.xen.wiki/w/41edo#Scales_and_modes
+ { "Diatonic", TUNING_41EDO, { 7,7,3,7,7,7,3 } },
+ { "Pentatonic", TUNING_41EDO, { 7,7,10,7,10 } },
+ { "Pure major", TUNING_41EDO, { 7,6,4,7,6,7,4 } },
+ { "5-limit chromatic", TUNING_41EDO, { 4,3,4,2,4,3,4,4,2,4,3,4 } },
+ { "7-limit chromatic", TUNING_41EDO, { 3,4,2,4,4,3,4,2,4,3,3,4 } },
+ { "Harmonic", TUNING_41EDO, { 5,4,4,4,4,3,3,3,3,3,2,3 } },
+ { "Middle East-ish", TUNING_41EDO, { 7,5,7,5,5,7,5 } },
+ { "Thai", TUNING_41EDO, { 6,6,6,6,6,6,5 } },
+ { "Slendro", TUNING_41EDO, { 8,8,8,8,9 } },
+ { "Pelog / Mavila", TUNING_41EDO, { 8,5,5,8,5,5,5 } },
+ // 53 EDO
+ { "Diatonic", TUNING_53EDO, { 9,9,4,9,9,9,4 } },
+ { "Pentatonic", TUNING_53EDO, { 9,9,13,9,13 } },
+ { "Rast makam", TUNING_53EDO, { 9,8,5,9,9,4,4,5 } },
+ { "Usshak makam", TUNING_53EDO, { 7,6,9,9,4,4,5,9 } },
+ { "Hicaz makam", TUNING_53EDO, { 5,12,5,9,4,9,9 } },
+ { "Orwell", TUNING_53EDO, { 7,5,7,5,7,5,7,5,5 } },
+ { "Sephiroth", TUNING_53EDO, { 6,5,5,6,5,5,6,5,5,5 } },
+ { "Smitonic", TUNING_53EDO, { 11,11,3,11,3,11,3 } },
+ { "Slendric", TUNING_53EDO, { 7,3,7,3,7,3,7,3,7,3,3 } },
+ { "Semiquartal", TUNING_53EDO, { 9,2,9,2,9,2,9,2,9 } },
+ // 72 EDO
+ { "Diatonic", TUNING_72EDO, { 12,12,6,12,12,12,6 } },
+ { "Pentatonic", TUNING_72EDO, { 12,12,18,12,18 } },
+ { "Ben Johnston", TUNING_72EDO, { 6,6,6,5,5,5,9,8,4,4,7,7 } },
+ { "18-EDO", TUNING_72EDO, { 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4 } },
+ { "Miracle", TUNING_72EDO, { 5,2,5,2,5,2,2,5,2,5,2,5,2,5,2,5,2,5,2,5,2 } },
+ { "Marvolo", TUNING_72EDO, { 5,5,5,5,5,5,5,2,5,5,5,5,5,5 } },
+ { "Catakleismic", TUNING_72EDO, { 4,7,4,4,4,7,4,4,4,7,4,4,4,7,4 } },
+ { "Palace", TUNING_72EDO, { 10,9,11,12,10,9,11 } },
+ // BP
+ { "Lambda", TUNING_BP, { 2,1,2,1,2,1,2,1,1 } },
+ // Alpha
+ { "Super Meta Lydian", TUNING_ALPHA, { 3,2,2,2 } },
+ // Beta
+ { "Super Meta Lydian", TUNING_BETA, { 3,3,3,2 } },
+ // Gamma
+ { "Super Meta Lydian", TUNING_GAMMA, { 6,5,5,4 } }
+ };
+ const byte scaleCount = sizeof(scaleOptions) / sizeof(scaleDef);
+
+// @palettes
+ /*
+ This section defines the code needed
+ to determine colors for each hex.
+ */
+ /*
+ LED colors are defined in the code
+ on a perceptual basis. Instead of
+ calculating RGB codes, the program
+ uses an artist's color wheel approach.
+
+ For value / brightness, two sets of
+ named constants are defined. The BRIGHT_
+ series (see the defaults section above)
+ corresponds to the overall
+ level of lights from the HexBoard, from
+ dim to maximum. The VALUE_ series
+ is used to differentiate light and dark
+ colors in a palette. The BRIGHT and VALUE
+ are multiplied together (and normalized)
+ to get the output brightness.
+ */
+ #define VALUE_BLACK 0
+ #define VALUE_LOW 127
+ #define VALUE_SHADE 164
+ #define VALUE_NORMAL 180
+ #define VALUE_FULL 255
+ /*
+ Saturation is zero for black and white, and 255
+ for fully chromatic color. Value is the
+ brightness level of the LED, from 0 = off
+ to 255 = max.
+ */
+ #define SAT_BW 0
+ #define SAT_TINT 32
+ #define SAT_DULL 85
+ #define SAT_MODERATE 120
+ #define SAT_VIVID 255
+ /*
+ Hues are angles from 0 to 360, starting
+ at red and towards yellow->green->blue
+ when the hue angle increases.
+ */
+ #define HUE_NONE 0.0
+ #define HUE_RED 0.0
+ #define HUE_ORANGE 36.0
+ #define HUE_YELLOW 72.0
+ #define HUE_LIME 108.0
+ #define HUE_GREEN 144.0
+ #define HUE_CYAN 180.0
+ #define HUE_BLUE 216.0
+ #define HUE_INDIGO 252.0
+ #define HUE_PURPLE 288.0
+ #define HUE_MAGENTA 324.0
+ /*
+ This class is a basic hue, saturation,
+ and value triplet, with some limited
+ transformation functions. Rather than
+ load a full color space library, this
+ program uses non-class procedures to
+ perform conversions to and from LED-
+ friendly color codes.
+ */
+ class colorDef {
+ public:
+ float hue;
+ byte sat;
+ byte val;
+ colorDef tint() {
+ colorDef temp;
+ temp.hue = this->hue;
+ temp.sat = ((this->sat > SAT_MODERATE) ? SAT_MODERATE : this->sat);
+ temp.val = VALUE_FULL;
+ return temp;
+ }
+ colorDef shade() {
+ colorDef temp;
+ temp.hue = this->hue;
+ temp.sat = ((this->sat > SAT_DULL) ? SAT_DULL : this->sat);
+ temp.val = VALUE_LOW;
+ return temp;
+ }
+ };
+ /*
+ This class defines a palette, which is
+ a map of musical scale degrees to
+ colors. A palette is tied to a specific
+ tuning but not to a specific layout.
+ */
+ class paletteDef {
+ public:
+ colorDef swatch[MAX_SCALE_DIVISIONS]; // the different colors used in this palette
+ byte colorNum[MAX_SCALE_DIVISIONS]; // map key (c,d...) to swatches
+ colorDef getColor(byte givenStepFromC) {
+ return swatch[colorNum[givenStepFromC] - 1];
+ }
+ float getHue(byte givenStepFromC) {
+ return getColor(givenStepFromC).hue;
+ }
+ byte getSat(byte givenStepFromC) {
+ return getColor(givenStepFromC).sat;
+ }
+ byte getVal(byte givenStepFromC) {
+ return getColor(givenStepFromC).val;
+ }
+ };
+ /*
+ Palettes are defined by creating
+ a set of colors, and then making
+ an array of numbers that map the
+ intervals of that tuning to the
+ chosen colors. It's like paint
+ by numbers! Note that the indexes
+ start with 1, because the arrays are
+ padded with 0 for entries after
+ those intialized.
+ */
+ paletteDef palette[] = {
+ // 12 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL}
+ , {HUE_BLUE, SAT_DULL, VALUE_SHADE }
+ , {HUE_CYAN, SAT_DULL, VALUE_NORMAL}
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL}
+ },{1,2,1,2,1,3,4,3,4,3,4,3}},
+ // 17 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL}
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL}
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL}
+ },{1,2,3,1,2,3,1,1,2,3,1,2,3,1,2,3,1}},
+ // 19 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_YELLOW, SAT_VIVID, VALUE_NORMAL} // #
+ , {HUE_BLUE, SAT_VIVID, VALUE_NORMAL} // b
+ , {HUE_MAGENTA, SAT_VIVID, VALUE_NORMAL} // enh
+ },{1,2,3,1,2,3,1,4,1,2,3,1,2,3,1,2,3,1,4}},
+ // 22 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_BLUE, SAT_VIVID, VALUE_NORMAL} // ^
+ , {HUE_MAGENTA, SAT_VIVID, VALUE_NORMAL} // mid
+ , {HUE_YELLOW, SAT_VIVID, VALUE_NORMAL} // v
+ },{1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1}},
+ // 24 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_LIME, SAT_DULL, VALUE_SHADE } // +
+ , {HUE_CYAN, SAT_VIVID, VALUE_NORMAL} // #/b
+ , {HUE_INDIGO, SAT_DULL, VALUE_SHADE } // d
+ , {HUE_CYAN, SAT_DULL, VALUE_SHADE } // enh
+ },{1,2,3,4,1,2,3,4,1,5,1,2,3,4,1,2,3,4,1,2,3,4,1,5}},
+ // 31 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_RED, SAT_DULL, VALUE_NORMAL} // +
+ , {HUE_YELLOW, SAT_DULL, VALUE_SHADE } // #
+ , {HUE_CYAN, SAT_DULL, VALUE_SHADE } // b
+ , {HUE_INDIGO, SAT_DULL, VALUE_NORMAL} // d
+ , {HUE_RED, SAT_DULL, VALUE_SHADE } // enh E+ Fb
+ , {HUE_INDIGO, SAT_DULL, VALUE_SHADE } // enh E# Fd
+ },{1,2,3,4,5,1,2,3,4,5,1,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,6,7}},
+ // 41 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_RED, SAT_DULL, VALUE_NORMAL} // ^
+ , {HUE_BLUE, SAT_VIVID, VALUE_NORMAL} // +
+ , {HUE_CYAN, SAT_DULL, VALUE_SHADE } // b
+ , {HUE_GREEN, SAT_DULL, VALUE_SHADE } // #
+ , {HUE_MAGENTA, SAT_DULL, VALUE_NORMAL} // d
+ , {HUE_YELLOW, SAT_VIVID, VALUE_NORMAL} // v
+ },{1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,
+ 1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,6,7}},
+ // 53 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_ORANGE, SAT_VIVID, VALUE_NORMAL} // ^
+ , {HUE_MAGENTA, SAT_DULL, VALUE_NORMAL} // L
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL} // bv
+ , {HUE_GREEN, SAT_VIVID, VALUE_SHADE } // b
+ , {HUE_YELLOW, SAT_VIVID, VALUE_SHADE } // #
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL} // #^
+ , {HUE_PURPLE, SAT_DULL, VALUE_NORMAL} // 7
+ , {HUE_CYAN, SAT_VIVID, VALUE_SHADE } // v
+ },{1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,9,1,2,3,4,5,6,7,8,9,
+ 1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,9}},
+ // 72 EDO
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_GREEN, SAT_DULL, VALUE_SHADE } // ^
+ , {HUE_RED, SAT_DULL, VALUE_SHADE } // L
+ , {HUE_PURPLE, SAT_DULL, VALUE_SHADE } // +/d
+ , {HUE_BLUE, SAT_DULL, VALUE_SHADE } // 7
+ , {HUE_YELLOW, SAT_DULL, VALUE_SHADE } // v
+ , {HUE_INDIGO, SAT_VIVID, VALUE_SHADE } // #/b
+ },{1,2,3,4,5,6,7,2,3,4,5,6,1,2,3,4,5,6,7,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,
+ 7,2,3,4,5,6,1,2,3,4,5,6,7,2,3,4,5,6,1,2,3,4,5,6,7,2,3,4,5,6,1,2,3,4,5,6}},
+ // BOHLEN PIERCE
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL}
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL}
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL}
+ },{1,2,3,1,2,3,1,1,2,3,1,2,3}},
+ // ALPHA
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_YELLOW, SAT_VIVID, VALUE_NORMAL} // #
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL} // d
+ , {HUE_LIME, SAT_VIVID, VALUE_NORMAL} // +
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL} // enharmonic
+ , {HUE_CYAN, SAT_VIVID, VALUE_NORMAL} // b
+ },{1,2,3,4,1,2,3,5,6}},
+ // BETA
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_INDIGO, SAT_VIVID, VALUE_NORMAL} // #
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL} // b
+ , {HUE_MAGENTA, SAT_DULL, VALUE_NORMAL} // enharmonic
+ },{1,2,3,1,4,1,2,3,1,2,3}},
+ // GAMMA
+ {{{HUE_NONE, SAT_BW, VALUE_NORMAL} // n
+ , {HUE_RED, SAT_VIVID, VALUE_NORMAL} // b
+ , {HUE_BLUE, SAT_VIVID, VALUE_NORMAL} // #
+ , {HUE_YELLOW, SAT_VIVID, VALUE_NORMAL} // n^
+ , {HUE_PURPLE, SAT_VIVID, VALUE_NORMAL} // b^
+ , {HUE_GREEN, SAT_VIVID, VALUE_NORMAL} // #^
+ }, {1,4,2,5,3,6,1,4,1,4,2,5,3,6,1,4,2,5,3,6}},
+ };
+
+// @presets
+ /*
+ This section of the code defines
+ a "preset" as a collection of
+ parameters that control how the
+ hexboard is operating and playing.
+
+ In the long run this will serve as
+ a foundation for saving and loading
+ preferences / settings through the
+ file system.
+ */
+ class presetDef {
+ public:
+ std::string presetName;
+ int tuningIndex; // instead of using pointers, i chose to store index value of each option, to be saved to a .pref or .ini or something
+ int layoutIndex;
+ int scaleIndex;
+ int keyStepsFromA; // what key the scale is in, where zero equals A.
+ int transpose;
+ // define simple recall functions
+ tuningDef tuning() {
+ return tuningOptions[tuningIndex];
+ }
+ layoutDef layout() {
+ return layoutOptions[layoutIndex];
+ }
+ scaleDef scale() {
+ return scaleOptions[scaleIndex];
+ }
+ int layoutsBegin() {
+ if (tuningIndex == TUNING_12EDO) {
+ return 0;
+ } else {
+ int temp = 0;
+ while (layoutOptions[temp].tuning < tuningIndex) {
+ temp++;
+ }
+ return temp;
+ }
+ }
+ int keyStepsFromC() {
+ return tuning().spanCtoA() - keyStepsFromA;
+ }
+ int pitchRelToA4(int givenStepsFromC) {
+ return givenStepsFromC + tuning().spanCtoA() + transpose;
+ }
+ int keyDegree(int givenStepsFromC) {
+ return positiveMod(givenStepsFromC + keyStepsFromC(), tuning().cycleLength);
+ }
+ };
+
+ presetDef current = {
+ "Default", // name
+ TUNING_12EDO, // tuning
+ 0, // default to the first layout, wicki hayden
+ 0, // default to using no scale (chromatic)
+ -9, // default to the key of C, which in 12EDO is -9 steps from A.
+ 0 // default to no transposition
+ };
+
+// @diagnostics
+ /*
+ This section of the code handles
+ optional sending of log messages
+ to the Serial port
+ */
+ #define DIAGNOSTICS_ON false
+ void sendToLog(std::string msg) {
+ if (DIAGNOSTICS_ON) {
+ Serial.println(msg.c_str());
+ }
+ }
+
+// @timing
+ /*
+ This section of the code handles basic
+ timekeeping stuff
+ */
+ #include "hardware/timer.h" // library of code to access the processor's clock functions
+ uint64_t runTime = 0; // Program loop consistent variable for time in microseconds since power on
+ uint64_t lapTime = 0; // Used to keep track of how long each loop takes. Useful for rate-limiting.
+ uint64_t loopTime = 0; // Used to check speed of the loop
+ uint64_t readClock() {
+ uint64_t temp = timer_hw->timerawh;
+ return (temp << 32) | timer_hw->timerawl;
+ }
+ void timeTracker() {
+ lapTime = runTime - loopTime;
+ loopTime = runTime; // Update previousTime variable to give us a reference point for next loop
+ runTime = readClock(); // Store the current time in a uniform variable for this program loop
+ }
+
+// @fileSystem
+ /*
+ This section of the code handles the
+ file system. There isn't much being
+ done with it yet, per se.
+ If so, this section might be relocated
+ */
+ #include "LittleFS.h" // code to use flash drive space as a file system -- not implemented yet, as of May 2024
+ void setupFileSystem() {
+ Serial.begin(115200); // Set serial to make uploads work without bootsel button
+ LittleFSConfig cfg; // Configure file system defaults
+ cfg.setAutoFormat(true); // Formats file system if it cannot be mounted.
+ LittleFS.setConfig(cfg);
+ LittleFS.begin(); // Mounts file system.
+ if (!LittleFS.begin()) {
+ sendToLog("An Error has occurred while mounting LittleFS");
+ } else {
+ sendToLog("LittleFS mounted OK");
+ }
+ }
+
+// @gridSystem
+ /*
+ This section of the code handles the hex grid
+ Hexagonal coordinates
+ https://www.redblobgames.com/grids/hexagons/
+ http://ondras.github.io/rot.js/manual/#hex/indexing
+ The HexBoard contains a grid of 140 buttons with
+ hexagonal keycaps. The processor has 10 pins connected
+ to a multiplexing unit, which hotswaps between the 14 rows
+ of ten buttons to allow all 140 inputs to be read in one
+ program read cycle.
+ */
+ #define MPLEX_1_PIN 4
+ #define MPLEX_2_PIN 5
+ #define MPLEX_4_PIN 2
+ #define MPLEX_8_PIN 3
+ #define COLUMN_PIN_0 6
+ #define COLUMN_PIN_1 7
+ #define COLUMN_PIN_2 8
+ #define COLUMN_PIN_3 9
+ #define COLUMN_PIN_4 10
+ #define COLUMN_PIN_5 11
+ #define COLUMN_PIN_6 12
+ #define COLUMN_PIN_7 13
+ #define COLUMN_PIN_8 14
+ #define COLUMN_PIN_9 15
+ /*
+ There are 140 LED pixels on the Hexboard.
+ LED instructions all go through the LED_PIN.
+ It so happens that each LED pixel corresponds
+ to one and only one hex button, so both a LED
+ and its button can have the same index from 0-139.
+ Since these parameters are pre-defined by the
+ hardware build, the dimensions of the grid
+ are therefore constants.
+ */
+ #define LED_COUNT 140
+ #define COLCOUNT 10
+ #define ROWCOUNT 14
+ /*
+ Of the 140 buttons, 7 are offset to the bottom left
+ quadrant of the Hexboard and are reserved as command
+ buttons. Their LED reference is pre-defined here.
+ If you want those seven buttons remapped to play
+ notes, you may wish to change or remove these
+ variables and alter the value of CMDCOUNT to agree
+ with how many buttons you reserve for non-note use.
+ */
+ #define CMDBTN_0 0
+ #define CMDBTN_1 20
+ #define CMDBTN_2 40
+ #define CMDBTN_3 60
+ #define CMDBTN_4 80
+ #define CMDBTN_5 100
+ #define CMDBTN_6 120
+ #define CMDCOUNT 7
+ /*
+ This class defines the hexagon button
+ as an object. It stores all real-time
+ properties of the button -- its coordinates,
+ its current pressed state, the color
+ codes to display based on what action is
+ taken, what note and frequency is assigned,
+ whether the button is a command or not,
+ whether the note is in the selected scale,
+ whether the button is flagged to be animated,
+ and whether the note is currently
+ sounding on MIDI / the synth.
+
+ Needless to say, this is an important class.
+ */
+ class buttonDef {
+ public:
+ byte btnState = 0; // binary 00 = off, 01 = just pressed, 10 = just released, 11 = held
+ void interpBtnPress(bool isPress) {
+ btnState = (((btnState << 1) + isPress) & 3);
+ }
+ int8_t coordRow = 0; // hex coordinates
+ int8_t coordCol = 0; // hex coordinates
+ uint64_t timePressed = 0; // timecode of last press
+ uint32_t LEDcodeAnim = 0; // calculate it once and store value, to make LED playback snappier
+ uint32_t LEDcodePlay = 0; // calculate it once and store value, to make LED playback snappier
+ uint32_t LEDcodeRest = 0; // calculate it once and store value, to make LED playback snappier
+ uint32_t LEDcodeOff = 0; // calculate it once and store value, to make LED playback snappier
+ uint32_t LEDcodeDim = 0; // calculate it once and store value, to make LED playback snappier
+ bool animate = 0; // hex is flagged as part of the animation in this frame, helps make animations smoother
+ int16_t stepsFromC = 0; // number of steps from C4 (semitones in 12EDO; microtones if >12EDO)
+ bool isCmd = 0; // 0 if it's a MIDI note; 1 if it's a MIDI control cmd
+ bool inScale = 0; // 0 if it's not in the selected scale; 1 if it is
+ byte note = UNUSED_NOTE; // MIDI note or control parameter corresponding to this hex
+ int16_t bend = 0; // in microtonal mode, the pitch bend for this note needed to be tuned correctly
+ byte MIDIch = 0; // what MIDI channel this note is playing on
+ byte synthCh = 0; // what synth polyphony ch this is playing on
+ float frequency = 0.0; // what frequency to ring on the synther
+ };
+ /*
+ This class is like a virtual wheel.
+ It takes references / pointers to
+ the state of three command buttons,
+ translates presses of those buttons
+ into wheel turns, and converts
+ these movements into corresponding
+ values within a range.
+
+ This lets us generalize the
+ behavior of a virtual pitch bend
+ wheel or mod wheel using the same
+ code, only needing to modify the
+ range of output and the connected
+ buttons to operate it.
+ */
+ class wheelDef {
+ public:
+ byte* alternateMode; // two ways to control
+ byte* isSticky; // TRUE if you leave value unchanged when no buttons pressed
+ byte* topBtn; // pointer to the key Status of the button you use as this button
+ byte* midBtn;
+ byte* botBtn;
+ int16_t minValue;
+ int16_t maxValue;
+ int* stepValue; // this can be changed via GEM menu
+ int16_t defValue; // snapback value
+ int16_t curValue;
+ int16_t targetValue;
+ uint64_t timeLastChanged;
+ void setTargetValue() {
+ if (*alternateMode) {
+ if (*midBtn >> 1) { // middle button toggles target (0) vs. step (1) mode
+ int16_t temp = curValue;
+ if (*topBtn == 1) {temp += *stepValue;} // tap button
+ if (*botBtn == 1) {temp -= *stepValue;} // tap button
+ if (temp > maxValue) {temp = maxValue;}
+ else if (temp <= minValue) {temp = minValue;}
+ targetValue = temp;
+ } else {
+ switch (((*topBtn >> 1) << 1) + (*botBtn >> 1)) {
+ case 0b10: targetValue = maxValue; break;
+ case 0b11: targetValue = defValue; break;
+ case 0b01: targetValue = minValue; break;
+ default: targetValue = curValue; break;
+ }
+ }
+ } else {
+ switch (((*topBtn >> 1) << 2) + ((*midBtn >> 1) << 1) + (*botBtn >> 1)) {
+ case 0b100: targetValue = maxValue; break;
+ case 0b110: targetValue = (3 * maxValue + minValue) / 4; break;
+ case 0b010:
+ case 0b111:
+ case 0b101: targetValue = (maxValue + minValue) / 2; break;
+ case 0b011: targetValue = (maxValue + 3 * minValue) / 4; break;
+ case 0b001: targetValue = minValue; break;
+ case 0b000: targetValue = (*isSticky ? curValue : defValue); break;
+ default: break;
+ }
+ }
+ }
+ bool updateValue(uint64_t givenTime) {
+ int16_t temp = targetValue - curValue;
+ if (temp != 0) {
+ if ((givenTime - timeLastChanged) >= CC_MSG_COOLDOWN_MICROSECONDS ) {
+ timeLastChanged = givenTime;
+ if (abs(temp) < *stepValue) {
+ curValue = targetValue;
+ } else {
+ curValue = curValue + (*stepValue * (temp / abs(temp)));
+ }
+ return 1;
+ } else {
+ return 0;
+ }
+ } else {
+ return 0;
+ }
+ }
+ };
+ const byte mPin[] = {
+ MPLEX_1_PIN, MPLEX_2_PIN, MPLEX_4_PIN, MPLEX_8_PIN
+ };
+ const byte cPin[] = {
+ COLUMN_PIN_0, COLUMN_PIN_1, COLUMN_PIN_2, COLUMN_PIN_3,
+ COLUMN_PIN_4, COLUMN_PIN_5, COLUMN_PIN_6,
+ COLUMN_PIN_7, COLUMN_PIN_8, COLUMN_PIN_9
+ };
+ const byte assignCmd[] = {
+ CMDBTN_0, CMDBTN_1, CMDBTN_2, CMDBTN_3,
+ CMDBTN_4, CMDBTN_5, CMDBTN_6
+ };
+
+ /*
+ define h, which is a collection of all the
+ buttons from 0 to 139. h[i] refers to the
+ button with the LED address = i.
+ */
+ buttonDef h[LED_COUNT];
+
+ wheelDef modWheel = { &wheelMode, &modSticky,
+ &h[assignCmd[4]].btnState, &h[assignCmd[5]].btnState, &h[assignCmd[6]].btnState,
+ 0, 127, &modWheelSpeed, 0, 0, 0, 0
+ };
+ wheelDef pbWheel = { &wheelMode, &pbSticky,
+ &h[assignCmd[4]].btnState, &h[assignCmd[5]].btnState, &h[assignCmd[6]].btnState,
+ -8192, 8191, &pbWheelSpeed, 0, 0, 0, 0
+ };
+ wheelDef velWheel = { &wheelMode, &velSticky,
+ &h[assignCmd[0]].btnState, &h[assignCmd[1]].btnState, &h[assignCmd[2]].btnState,
+ 0, 127, &velWheelSpeed, 96, 96, 96, 0
+ };
+
+ bool toggleWheel = 0; // 0 for mod, 1 for pb
+
+ void setupPins() {
+ for (byte p = 0; p < sizeof(cPin); p++) { // For each column pin...
+ pinMode(cPin[p], INPUT_PULLUP); // set the pinMode to INPUT_PULLUP (+3.3V / HIGH).
+ }
+ for (byte p = 0; p < sizeof(mPin); p++) { // For each column pin...
+ pinMode(mPin[p], OUTPUT); // Setting the row multiplexer pins to output.
+ }
+ sendToLog("Pins mounted");
+ }
+
+ void setupGrid() {
+ for (byte i = 0; i < LED_COUNT; i++) {
+ h[i].coordRow = (i / 10);
+ h[i].coordCol = (2 * (i % 10)) + (h[i].coordRow & 1);
+ h[i].isCmd = 0;
+ h[i].note = UNUSED_NOTE;
+ h[i].btnState = 0;
+ }
+ for (byte c = 0; c < CMDCOUNT; c++) {
+ h[assignCmd[c]].isCmd = 1;
+ h[assignCmd[c]].note = CMDB + c;
+ }
+ }
+
+// @LED
+ /*
+ This section of the code handles sending
+ color data to the LED pixels underneath
+ the hex buttons.
+ */
+ #include <Adafruit_NeoPixel.h> // library of code to interact with the LED array
+ #define LED_PIN 22
+
+ Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
+ int32_t rainbowDegreeTime = 65'536; // microseconds to go through 1/360 of rainbow
+ /*
+ This is actually a hacked together approximation
+ of the color space OKLAB. A true conversion would
+ take the hue, saturation, and value bits and
+ turn them into linear RGB to feed directly into
+ the LED class. This conversion is... not very OK...
+ but does the job for now. A proper implementation
+ of OKLAB is in the works.
+
+ For transforming hues, the okLAB hue degree (0-360) is
+ mapped to the RGB hue degree from 0 to 65535, using
+ simple linear interpolation I created by hand comparing
+ my HexBoard outputs to a Munsell color chip book.
+ */
+ int16_t transformHue(float h) {
+ float D = fmod(h,360);
+ if (!perceptual) {
+ return 65536 * D / 360;
+ } else {
+ // red yellow green cyan blue
+ int hueIn[] = { 0, 9, 18, 102, 117, 135, 142, 155, 203, 240, 252, 261, 306, 333, 360};
+ // #ff0000 #ffff00 #00ff00 #00ffff #0000ff #ff00ff
+ int hueOut[] = { 0, 3640, 5861,10922,12743,16384,21845,27306,32768,38229,43690,49152,54613,58254,65535};
+ byte B = 0;
+ while (D - hueIn[B] > 0) {
+ B++;
+ }
+ float T = (D - hueIn[B - 1]) / (float)(hueIn[B] - hueIn[B - 1]);
+ return (hueOut[B - 1] * (1 - T)) + (hueOut[B] * T);
+ }
+ }
+ /*
+ Saturation and Brightness are taken as is (already in a 0-255 range).
+ The global brightness / 255 attenuates the resulting color for the
+ user's brightness selection. Then the resulting RGB (HSV) color is
+ "un-gamma'd" to be converted to the LED strip color.
+ */
+ uint32_t getLEDcode(colorDef c) {
+ return strip.gamma32(strip.ColorHSV(transformHue(c.hue),c.sat,c.val * globalBrightness / 255));
+ }
+ /*
+ This function cycles through each button, and based on what color
+ palette is active, it calculates the LED color code in the palette,
+ plus its variations for being animated, played, or out-of-scale, and
+ stores it for recall during playback and animation. The color
+ codes remain in the object until this routine is called again.
+ */
+ void setLEDcolorCodes() {
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ colorDef setColor;
+ byte paletteIndex = positiveMod(h[i].stepsFromC,current.tuning().cycleLength);
+ if (paletteBeginsAtKeyCenter) {
+ paletteIndex = current.keyDegree(paletteIndex);
+ }
+ switch (colorMode) {
+ case TIERED_COLOR_MODE: // This mode sets the color based on the palettes defined above.
+ setColor = palette[current.tuningIndex].getColor(paletteIndex);
+ break;
+ case RAINBOW_MODE: // This mode assigns the root note as red, and the rest as saturated spectrum colors across the rainbow.
+ setColor =
+ { 360 * ((float)paletteIndex / (float)current.tuning().cycleLength)
+ , SAT_VIVID
+ , VALUE_NORMAL
+ };
+ break;
+ case ALTERNATE_COLOR_MODE:
+ // This mode assigns each note a color based on the interval it forms with the root note.
+ // This is an adaptation of an algorithm developed by Nicholas Fox and Kite Giedraitis.
+ float cents = current.tuning().stepSize * paletteIndex;
+ bool perf = 0;
+ float center = 0.0;
+ if (cents < 50) {perf = 1; center = 0.0;}
+ else if ((cents >= 50) && (cents < 250)) { center = 147.1;}
+ else if ((cents >= 250) && (cents < 450)) { center = 351.0;}
+ else if ((cents >= 450) && (cents < 600)) {perf = 1; center = 498.0;}
+ else if ((cents >= 600) && (cents <= 750)) {perf = 1; center = 702.0;}
+ else if ((cents > 750) && (cents <= 950)) { center = 849.0;}
+ else if ((cents > 950) && (cents <=1150)) { center = 1053.0;}
+ else if ((cents > 1150) && (cents < 1250)) {perf = 1; center = 1200.0;}
+ else if ((cents >=1250) && (cents < 1450)) { center = 1347.1;}
+ else if ((cents >=1450) && (cents < 1650)) { center = 1551.0;}
+ else if ((cents >=1650) && (cents < 1850)) {perf = 1; center = 1698.0;}
+ else if ((cents >=1800) && (cents <=1950)) {perf = 1; center = 1902.0;}
+ float offCenter = cents - center;
+ int16_t altHue = positiveMod((int)(150 + (perf * ((offCenter > 0) ? -72 : 72)) - round(1.44 * offCenter)), 360);
+ float deSaturate = perf * (abs(offCenter) < 20) * (1 - (0.02 * abs(offCenter)));
+ setColor = {
+ (float)altHue,
+ (byte)(255 - round(255 * deSaturate)),
+ (byte)(cents ? VALUE_SHADE : VALUE_NORMAL) };
+ break;
+ }
+ h[i].LEDcodeRest = getLEDcode(setColor);
+ h[i].LEDcodePlay = getLEDcode(setColor.tint());
+ h[i].LEDcodeDim = getLEDcode(setColor.shade());
+ setColor = {HUE_NONE,SAT_BW,VALUE_BLACK};
+ h[i].LEDcodeOff = getLEDcode(setColor); // turn off entirely
+ h[i].LEDcodeAnim = h[i].LEDcodePlay;
+ }
+ }
+ sendToLog("LED codes re-calculated.");
+ }
+
+ void resetVelocityLEDs() {
+ colorDef tempColor =
+ { (runTime % (rainbowDegreeTime * 360)) / (float)rainbowDegreeTime
+ , SAT_MODERATE
+ , byteLerp(0,255,85,127,velWheel.curValue)
+ };
+ strip.setPixelColor(assignCmd[0], getLEDcode(tempColor));
+
+ tempColor.val = byteLerp(0,255,42,85,velWheel.curValue);
+ strip.setPixelColor(assignCmd[1], getLEDcode(tempColor));
+
+ tempColor.val = byteLerp(0,255,0,42,velWheel.curValue);
+ strip.setPixelColor(assignCmd[2], getLEDcode(tempColor));
+ }
+ void resetWheelLEDs() {
+ // middle button
+ byte tempSat = SAT_BW;
+ colorDef tempColor = {HUE_NONE, tempSat, (byte)(toggleWheel ? VALUE_SHADE : VALUE_LOW)};
+ strip.setPixelColor(assignCmd[3], getLEDcode(tempColor));
+ if (toggleWheel) {
+ // pb red / green
+ tempSat = byteLerp(SAT_BW,SAT_VIVID,0,8192,abs(pbWheel.curValue));
+ tempColor = {(float)((pbWheel.curValue > 0) ? HUE_RED : HUE_CYAN), tempSat, VALUE_FULL};
+ strip.setPixelColor(assignCmd[5], getLEDcode(tempColor));
+
+ tempColor.val = tempSat * (pbWheel.curValue > 0);
+ strip.setPixelColor(assignCmd[4], getLEDcode(tempColor));
+
+ tempColor.val = tempSat * (pbWheel.curValue < 0);
+ strip.setPixelColor(assignCmd[6], getLEDcode(tempColor));
+ } else {
+ // mod blue / yellow
+ tempSat = byteLerp(SAT_BW,SAT_VIVID,0,64,abs(modWheel.curValue - 63));
+ tempColor = {
+ (float)((modWheel.curValue > 63) ? HUE_YELLOW : HUE_INDIGO),
+ tempSat,
+ (byte)(127 + (tempSat / 2))
+ };
+ strip.setPixelColor(assignCmd[6], getLEDcode(tempColor));
+
+ if (modWheel.curValue <= 63) {
+ tempColor.val = 127 - (tempSat / 2);
+ }
+ strip.setPixelColor(assignCmd[5], getLEDcode(tempColor));
+
+ tempColor.val = tempSat * (modWheel.curValue > 63);
+ strip.setPixelColor(assignCmd[4], getLEDcode(tempColor));
+ }
+ }
+ uint32_t applyNotePixelColor(byte x) {
+ if (h[x].animate) { return h[x].LEDcodeAnim;
+ } else if (h[x].MIDIch) { return h[x].LEDcodePlay;
+ } else if (h[x].inScale) { return h[x].LEDcodeRest;
+ } else if (scaleLock) { return h[x].LEDcodeOff;
+ } else { return h[x].LEDcodeDim;
+ }
+ }
+ void setupLEDs() {
+ strip.begin(); // INITIALIZE NeoPixel strip object
+ strip.show(); // Turn OFF all pixels ASAP
+ sendToLog("LEDs started...");
+ setLEDcolorCodes();
+ }
+ void lightUpLEDs() {
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ strip.setPixelColor(i,applyNotePixelColor(i));
+ }
+ }
+ resetVelocityLEDs();
+ resetWheelLEDs();
+ strip.show();
+ }
+
+// @MIDI
+ /*
+ This section of the code handles all
+ things related to MIDI messages.
+ */
+ #include <Adafruit_TinyUSB.h> // library of code to get the USB port working
+ #include <MIDI.h> // library of code to send and receive MIDI messages
+ /*
+ These values support correct MIDI output.
+ Note frequencies are converted to MIDI note
+ and pitch bend messages assuming note 69
+ equals concert A4, as defined below.
+ */
+ #define CONCERT_A_HZ 440.0
+ /*
+ Pitch bend messages are calibrated
+ to a pitch bend range where
+ -8192 to 8191 = -200 to +200 cents,
+ or two semitones.
+ */
+ #define PITCH_BEND_SEMIS 2
+ /*
+ Create a new instance of the Arduino MIDI Library,
+ and attach usb_midi as the transport.
+ */
+ Adafruit_USBD_MIDI usb_midi;
+ MIDI_CREATE_INSTANCE(Adafruit_USBD_MIDI, usb_midi, MIDI);
+ std::queue<byte> MPEchQueue;
+ byte MPEpitchBendsNeeded;
+
+ float freqToMIDI(float Hz) { // formula to convert from Hz to MIDI note
+ return 69.0 + 12.0 * log2f(Hz / 440.0);
+ }
+ float MIDItoFreq(float MIDI) { // formula to convert from MIDI note to Hz
+ return 440.0 * exp2((MIDI - 69.0) / 12.0);
+ }
+ float stepsToMIDI(int16_t stepsFromA) { // return the MIDI pitch associated
+ return freqToMIDI(CONCERT_A_HZ) + ((float)stepsFromA * (float)current.tuning().stepSize / 100.0);
+ }
+
+ void setPitchBendRange(byte Ch, byte semitones) {
+ MIDI.beginRpn(0, Ch);
+ MIDI.sendRpnValue(semitones << 7, Ch);
+ MIDI.endRpn(Ch);
+ sendToLog(
+ "set pitch bend range on ch " +
+ std::to_string(Ch) + " to be " +
+ std::to_string(semitones) + " semitones"
+ );
+ }
+
+ void setMPEzone(byte masterCh, byte sizeOfZone) {
+ MIDI.beginRpn(6, masterCh);
+ MIDI.sendRpnValue(sizeOfZone << 7, masterCh);
+ MIDI.endRpn(masterCh);
+ sendToLog(
+ "tried sending MIDI msg to set MPE zone, master ch " +
+ std::to_string(masterCh) + ", zone of this size: " + std::to_string(sizeOfZone)
+ );
+ }
+
+ void resetTuningMIDI() {
+ /*
+ currently the only way that microtonal
+ MIDI works is via MPE (MIDI polyphonic expression).
+ This assigns re-tuned notes to an independent channel
+ so they can be pitched separately.
+
+ if operating in a standard 12-EDO tuning, or in a
+ tuning with steps that are all exact multiples of
+ 100 cents, then MPE is not necessary.
+ */
+ if (current.tuning().stepSize == 100.0) {
+ MPEpitchBendsNeeded = 1;
+ /* this was an attempt to allow unlimited polyphony for certain EDOs. doesn't work in Logic Pro.
+ } else if (round(current.tuning().cycleLength * current.tuning().stepSize) == 1200) {
+ MPEpitchBendsNeeded = current.tuning().cycleLength / std::gcd(12, current.tuning().cycleLength);
+ */
+ } else {
+ MPEpitchBendsNeeded = 255;
+ }
+ if (MPEpitchBendsNeeded > 15) {
+ setMPEzone(1, 15); // MPE zone 1 = ch 2 thru 16
+ while (!MPEchQueue.empty()) { // empty the channel queue
+ MPEchQueue.pop();
+ }
+ for (byte i = 2; i <= 16; i++) {
+ MPEchQueue.push(i); // fill the channel queue
+ sendToLog("pushed ch " + std::to_string(i) + " to the open channel queue");
+ }
+ } else {
+ setMPEzone(1, 0);
+ }
+ // force pitch bend back to the expected range of 2 semitones.
+ for (byte i = 1; i <= 16; i++) {
+ MIDI.sendControlChange(123, 0, i);
+ setPitchBendRange(i, PITCH_BEND_SEMIS);
+ }
+ }
+
+ void sendMIDImodulationToCh1() {
+ MIDI.sendControlChange(1, modWheel.curValue, 1);
+ sendToLog("sent mod value " + std::to_string(modWheel.curValue) + " to ch 1");
+ }
+
+ void sendMIDIpitchBendToCh1() {
+ MIDI.sendPitchBend(pbWheel.curValue, 1);
+ sendToLog("sent pb wheel value " + std::to_string(pbWheel.curValue) + " to ch 1");
+ }
+
+ void tryMIDInoteOn(byte x) {
+ // this gets called on any non-command hex
+ // that is not scale-locked.
+ if (!(h[x].MIDIch)) {
+ if (MPEpitchBendsNeeded == 1) {
+ h[x].MIDIch = 1;
+ } else if (MPEpitchBendsNeeded <= 15) {
+ h[x].MIDIch = 2 + positiveMod(h[x].stepsFromC, MPEpitchBendsNeeded);
+ } else {
+ if (MPEchQueue.empty()) { // if there aren't any open channels
+ sendToLog("MPE queue was empty so did not play a midi note");
+ } else {
+ h[x].MIDIch = MPEchQueue.front(); // value in MIDI terms (1-16)
+ MPEchQueue.pop();
+ sendToLog("popped " + std::to_string(h[x].MIDIch) + " off the MPE queue");
+ }
+ }
+ if (h[x].MIDIch) {
+ MIDI.sendNoteOn(h[x].note, velWheel.curValue, h[x].MIDIch); // ch 1-16
+ MIDI.sendPitchBend(h[x].bend, h[x].MIDIch); // ch 1-16
+ sendToLog(
+ "sent MIDI noteOn: " + std::to_string(h[x].note) +
+ " pb " + std::to_string(h[x].bend) +
+ " vel " + std::to_string(velWheel.curValue) +
+ " ch " + std::to_string(h[x].MIDIch)
+ );
+ }
+ }
+ }
+
+ void tryMIDInoteOff(byte x) {
+ // this gets called on any non-command hex
+ // that is not scale-locked.
+ if (h[x].MIDIch) { // but just in case, check
+ MIDI.sendNoteOff(h[x].note, velWheel.curValue, h[x].MIDIch);
+ sendToLog(
+ "sent note off: " + std::to_string(h[x].note) +
+ " pb " + std::to_string(h[x].bend) +
+ " vel " + std::to_string(velWheel.curValue) +
+ " ch " + std::to_string(h[x].MIDIch)
+ );
+ if (MPEpitchBendsNeeded > 15) {
+ MPEchQueue.push(h[x].MIDIch);
+ sendToLog("pushed " + std::to_string(h[x].MIDIch) + " on the MPE queue");
+ }
+ h[x].MIDIch = 0;
+ }
+ }
+
+ void setupMIDI() {
+ usb_midi.setStringDescriptor("HexBoard MIDI"); // Initialize MIDI, and listen to all MIDI channels
+ MIDI.begin(MIDI_CHANNEL_OMNI); // This will also call usb_midi's begin()
+ resetTuningMIDI();
+ sendToLog("setupMIDI okay");
+ }
+
+// @synth
+ /*
+ This section of the code handles audio
+ output via the piezo buzzer and/or the
+ headphone jack (on hardware v1.2 only)
+ */
+ #include "hardware/pwm.h" // library of code to access the processor's built in pulse wave modulation features
+ #include "hardware/irq.h" // library of code to let you interrupt code execution to run something of higher priority
+ /*
+ It is more convenient to pre-define the correct
+ pulse wave modulation slice and channel associated
+ with the PIEZO_PIN on this processor (see RP2040
+ manual) than to have it looked up each time.
+ */
+ #define PIEZO_PIN 23
+ #define PIEZO_SLICE 3
+ #define PIEZO_CHNL 1
+ #define AUDIO_PIN 25
+ #define AUDIO_SLICE 4
+ #define AUDIO_CHNL 1
+ /*
+ These definitions provide 8-bit samples to emulate.
+ You can add your own as desired; it must
+ be an array of 256 values, each from 0 to 255.
+ Ideally the waveform is normalized so that the
+ peaks are at 0 to 255, with 127 representing
+ no wave movement.
+ */
+ byte sine[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 3,
+ 4, 5, 6, 7, 8, 9, 10, 12, 13, 15, 16, 18, 19, 21, 23, 25,
+ 27, 29, 31, 33, 35, 37, 39, 42, 44, 46, 49, 51, 54, 56, 59, 62,
+ 64, 67, 70, 73, 76, 79, 81, 84, 87, 90, 93, 96, 99, 103, 106, 109,
+ 112, 115, 118, 121, 124, 127, 131, 134, 137, 140, 143, 146, 149, 152, 156, 159,
+ 162, 165, 168, 171, 174, 176, 179, 182, 185, 188, 191, 193, 196, 199, 201, 204,
+ 206, 209, 211, 213, 216, 218, 220, 222, 224, 226, 228, 230, 232, 234, 236, 237,
+ 239, 240, 242, 243, 245, 246, 247, 248, 249, 250, 251, 252, 252, 253, 254, 254,
+ 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 254, 253, 252, 252,
+ 251, 250, 249, 248, 247, 246, 245, 243, 242, 240, 239, 237, 236, 234, 232, 230,
+ 228, 226, 224, 222, 220, 218, 216, 213, 211, 209, 206, 204, 201, 199, 196, 193,
+ 191, 188, 185, 182, 179, 176, 174, 171, 168, 165, 162, 159, 156, 152, 149, 146,
+ 143, 140, 137, 134, 131, 127, 124, 121, 118, 115, 112, 109, 106, 103, 99, 96,
+ 93, 90, 87, 84, 81, 79, 76, 73, 70, 67, 64, 62, 59, 56, 54, 51,
+ 49, 46, 44, 42, 39, 37, 35, 33, 31, 29, 27, 25, 23, 21, 19, 18,
+ 16, 15, 13, 12, 10, 9, 8, 7, 6, 5, 4, 3, 3, 2, 1, 1
+ };
+ byte strings[] = {
+ 0, 0, 0, 1, 3, 6, 10, 14, 20, 26, 33, 41, 50, 59, 68, 77,
+ 87, 97, 106, 115, 124, 132, 140, 146, 152, 157, 161, 164, 166, 167, 167, 167,
+ 165, 163, 160, 157, 153, 149, 144, 140, 135, 130, 126, 122, 118, 114, 111, 109,
+ 106, 104, 103, 101, 101, 100, 100, 100, 100, 101, 101, 102, 103, 103, 104, 105,
+ 106, 107, 108, 109, 110, 111, 113, 114, 115, 116, 117, 119, 120, 121, 123, 124,
+ 126, 127, 129, 131, 132, 134, 135, 136, 138, 139, 140, 141, 142, 144, 145, 146,
+ 147, 148, 149, 150, 151, 152, 152, 153, 154, 154, 155, 155, 155, 155, 154, 154,
+ 152, 151, 149, 146, 144, 140, 137, 133, 129, 125, 120, 115, 111, 106, 102, 98,
+ 95, 92, 90, 88, 88, 88, 89, 91, 94, 98, 103, 109, 115, 123, 131, 140,
+ 149, 158, 168, 178, 187, 196, 205, 214, 222, 229, 235, 241, 245, 249, 252, 254,
+ 255, 255, 255, 254, 253, 250, 248, 245, 242, 239, 236, 233, 230, 227, 224, 222,
+ 220, 218, 216, 215, 214, 213, 212, 211, 210, 210, 209, 208, 207, 206, 205, 203,
+ 201, 199, 197, 194, 191, 188, 184, 180, 175, 171, 166, 161, 156, 150, 145, 139,
+ 133, 127, 122, 116, 110, 105, 99, 94, 89, 84, 80, 75, 71, 67, 64, 61,
+ 58, 56, 54, 52, 50, 49, 48, 47, 46, 45, 45, 44, 43, 42, 41, 40,
+ 39, 37, 35, 33, 31, 28, 25, 22, 19, 16, 13, 10, 7, 5, 2, 1
+ };
+ byte clarinet[] = {
+ 0, 0, 2, 7, 14, 21, 30, 38, 47, 54, 61, 66, 70, 72, 73, 74,
+ 73, 73, 72, 71, 70, 71, 72, 74, 76, 80, 84, 88, 93, 97, 101, 105,
+ 109, 111, 113, 114, 114, 114, 113, 112, 111, 110, 109, 109, 109, 110, 112, 114,
+ 116, 118, 121, 123, 126, 127, 128, 129, 128, 127, 126, 123, 121, 118, 116, 114,
+ 112, 110, 109, 109, 109, 110, 111, 112, 113, 114, 114, 114, 113, 111, 109, 105,
+ 101, 97, 93, 88, 84, 80, 76, 74, 72, 71, 70, 71, 72, 73, 73, 74,
+ 73, 72, 70, 66, 61, 54, 47, 38, 30, 21, 14, 7, 2, 0, 0, 2,
+ 9, 18, 31, 46, 64, 84, 105, 127, 150, 171, 191, 209, 224, 237, 246, 252,
+ 255, 255, 253, 248, 241, 234, 225, 217, 208, 201, 194, 189, 185, 183, 182, 181,
+ 182, 182, 183, 184, 185, 184, 183, 181, 179, 175, 171, 167, 162, 158, 154, 150,
+ 146, 144, 142, 141, 141, 141, 142, 143, 144, 145, 146, 146, 146, 145, 143, 141,
+ 139, 136, 134, 132, 129, 128, 127, 126, 127, 128, 129, 132, 134, 136, 139, 141,
+ 143, 145, 146, 146, 146, 145, 144, 143, 142, 141, 141, 141, 142, 144, 146, 150,
+ 154, 158, 162, 167, 171, 175, 179, 181, 183, 184, 185, 184, 183, 182, 182, 181,
+ 182, 183, 185, 189, 194, 201, 208, 217, 225, 234, 241, 248, 253, 255, 255, 252,
+ 246, 237, 224, 209, 191, 171, 150, 127, 105, 84, 64, 46, 31, 18, 9, 2,
+ };
+ /*
+ The hybrid synth sound blends between
+ square, saw, and triangle waveforms
+ at different frequencies. Said frequencies
+ are controlled via constants here.
+ */
+ #define TRANSITION_SQUARE 220.0
+ #define TRANSITION_SAW_LOW 440.0
+ #define TRANSITION_SAW_HIGH 880.0
+ #define TRANSITION_TRIANGLE 1760.0
+ /*
+ The poll interval represents how often a
+ new sample value is emulated on the PWM
+ hardware. It is the inverse of the digital
+ audio sample rate. 24 microseconds has been
+ determined to be the sweet spot, and corresponds
+ to approximately 41 kHz, which is close to
+ CD-quality (44.1 kHz). A shorter poll interval
+ may produce more pleasant tones, but if the
+ poll is too short then the code will not have
+ enough time to calculate the new sample and
+ the resulting audio becomes unstable and
+ inaccurate.
+ */
+ #define POLL_INTERVAL_IN_MICROSECONDS 24
+ /*
+ Eight voice polyphony can be simulated.
+ Any more voices and the
+ resolution is too low to distinguish;
+ also, the code becomes too slow to keep
+ up with the poll interval. This value
+ can be safely reduced below eight if
+ there are issues.
+
+ Note this is NOT the same as the MIDI
+ polyphony limit, which is 15 (based
+ on using channel 2 through 16 for
+ polyphonic expression mode).
+ */
+ #define POLYPHONY_LIMIT 8
+ /*
+ This defines which hardware alarm
+ and interrupt address are used
+ to time the call of the poll() function.
+ */
+ #define ALARM_NUM 2
+ #define ALARM_IRQ TIMER_IRQ_2
+ /*
+ A basic EQ level can be stored to perform
+ simple loudness adjustments at certain
+ frequencies where human hearing is sensitive.
+
+ By default it's off but you can change this
+ flag to "true" to enable it. This may also
+ be moved to a Testing menu option.
+ */
+ #define EQUAL_LOUDNESS_ADJUST true
+ /*
+ This class defines a virtual oscillator.
+ It stores an oscillation frequency in
+ the form of an increment value, which is
+ how much a counter would have to be increased
+ every time the poll() interval is reached,
+ such that a counter overflows from 0 to 65,535
+ back to zero at some frequency per second.
+
+ The value of the counter is useful for reading
+ a waveform sample, so that an analog signal
+ can be emulated by reading the sample at each
+ poll() based on how far the counter has moved
+ towards 65,536.
+ */
+ class oscillator {
+ public:
+ uint16_t increment = 0;
+ uint16_t counter = 0;
+ byte a = 127;
+ byte b = 128;
+ byte c = 255;
+ uint16_t ab = 0;
+ uint16_t cd = 0;
+ byte eq = 0;
+ };
+ oscillator synth[POLYPHONY_LIMIT]; // maximum polyphony
+ std::queue<byte> synthChQueue;
+ const byte attenuation[] = {64,24,17,14,12,11,10,9,8}; // full volume in mono mode; equalized volume in poly.
+
+ byte arpeggiatingNow = UNUSED_NOTE; // if this is 255, set to off (0% duty cycle)
+ uint64_t arpeggiateTime = 0; // Used to keep track of when this note started playing in ARPEG mode
+ uint64_t arpeggiateLength = 65'536; // in microseconds. approx a 1/32 note at 114 BPM
+
+ // RUN ON CORE 2
+ void poll() {
+ hw_clear_bits(&timer_hw->intr, 1u << ALARM_NUM);
+ timer_hw->alarm[ALARM_NUM] = readClock() + POLL_INTERVAL_IN_MICROSECONDS;
+ uint32_t mix = 0;
+ byte voices = POLYPHONY_LIMIT;
+ uint16_t p;
+ byte t;
+ byte level = 0;
+ for (byte i = 0; i < POLYPHONY_LIMIT; i++) {
+ if (synth[i].increment) {
+ synth[i].counter += synth[i].increment; // should loop from 65536 -> 0
+ p = synth[i].counter;
+ t = p >> 8;
+ switch (currWave) {
+ case WAVEFORM_SAW: break;
+ case WAVEFORM_TRIANGLE: p = 2 * ((p >> 15) ? p : (65535 - p)); break;
+ case WAVEFORM_SQUARE: p = 0 - (p > (32768 - modWheel.curValue * 7 * 16)); break;
+ case WAVEFORM_HYBRID: if (t <= synth[i].a) {
+ p = 0;
+ } else if (t < synth[i].b) {
+ p = (t - synth[i].a) * synth[i].ab;
+ } else if (t <= synth[i].c) {
+ p = 65535;
+ } else {
+ p = (256 - t) * synth[i].cd;
+ }; break;
+ case WAVEFORM_SINE: p = sine[t] << 8; break;
+ case WAVEFORM_STRINGS: p = strings[t] << 8; break;
+ case WAVEFORM_CLARINET: p = clarinet[t] << 8; break;
+ default: break;
+ }
+ mix += (p * synth[i].eq); // P[16bit] * EQ[3bit] =[19bit]
+ } else {
+ --voices;
+ }
+ }
+ mix *= attenuation[(playbackMode == SYNTH_POLY) * voices]; // [19bit]*atten[6bit] = [25bit]
+ mix *= velWheel.curValue; // [25bit]*vel[7bit]=[32bit], poly+
+ level = mix >> 24; // [32bit] - [8bit] = [24bit]
+ pwm_set_chan_level(PIEZO_SLICE, PIEZO_CHNL, level);
+ }
+ // RUN ON CORE 1
+ byte isoTwoTwentySix(float f) {
+ /*
+ a very crude implementation of ISO 226
+ equal loudness curves
+ Hz dB Amp ~ sqrt(10^(dB/10))
+ 200 0 8
+ 800 -3 6
+ 1500 0 8
+ 3250 -6 4
+ 5000 0 8
+ */
+ if ((f < 8.0) || (f > 12500.0)) { // really crude low- and high-pass
+ return 0;
+ } else {
+ if (EQUAL_LOUDNESS_ADJUST) {
+ if ((f <= 200.0) || (f >= 5000.0)) {
+ return 8;
+ } else {
+ if (f < 1500.0) {
+ return 6 + 2 * (float)(abs(f-800) / 700);
+ } else {
+ return 4 + 4 * (float)(abs(f-3250) / 1750);
+ }
+ }
+ } else {
+ return 8;
+ }
+ }
+ }
+ void setSynthFreq(float frequency, byte channel) {
+ byte c = channel - 1;
+ float f = frequency * exp2(pbWheel.curValue * PITCH_BEND_SEMIS / 98304.0);
+ synth[c].counter = 0;
+ synth[c].increment = round(f * POLL_INTERVAL_IN_MICROSECONDS * 0.065536); // cycle 0-65535 at resultant frequency
+ synth[c].eq = isoTwoTwentySix(f);
+ if (currWave == WAVEFORM_HYBRID) {
+ if (f < TRANSITION_SQUARE) {
+ synth[c].b = 128;
+ } else if (f < TRANSITION_SAW_LOW) {
+ synth[c].b = (byte)(128 + 127 * (f - TRANSITION_SQUARE) / (TRANSITION_SAW_LOW - TRANSITION_SQUARE));
+ } else if (f < TRANSITION_SAW_HIGH) {
+ synth[c].b = 255;
+ } else if (f < TRANSITION_TRIANGLE) {
+ synth[c].b = (byte)(127 + 128 * (TRANSITION_TRIANGLE - f) / (TRANSITION_TRIANGLE - TRANSITION_SAW_HIGH));
+ } else {
+ synth[c].b = 127;
+ }
+ if (f < TRANSITION_SAW_LOW) {
+ synth[c].a = 255 - synth[c].b;
+ synth[c].c = 255;
+ } else {
+ synth[c].a = 0;
+ synth[c].c = synth[c].b;
+ }
+ if (synth[c].a > 126) {
+ synth[c].ab = 65535;
+ } else {
+ synth[c].ab = 65535 / (synth[c].b - synth[c].a - 1);
+ }
+ synth[c].cd = 65535 / (256 - synth[c].c);
+ }
+ }
+
+ // USE THIS IN MONO OR ARPEG MODE ONLY
+
+ byte findNextHeldNote() {
+ byte n = UNUSED_NOTE;
+ for (byte i = 1; i <= LED_COUNT; i++) {
+ byte j = positiveMod(arpeggiatingNow + i, LED_COUNT);
+ if ((h[j].MIDIch) && (!h[j].isCmd)) {
+ n = j;
+ break;
+ }
+ }
+ return n;
+ }
+ void replaceMonoSynthWith(byte x) {
+ h[arpeggiatingNow].synthCh = 0;
+ arpeggiatingNow = x;
+ if (arpeggiatingNow != UNUSED_NOTE) {
+ h[arpeggiatingNow].synthCh = 1;
+ setSynthFreq(h[arpeggiatingNow].frequency, 1);
+ } else {
+ setSynthFreq(0, 1);
+ }
+ }
+
+ void resetSynthFreqs() {
+ while (!synthChQueue.empty()) {
+ synthChQueue.pop();
+ }
+ for (byte i = 0; i < POLYPHONY_LIMIT; i++) {
+ synth[i].increment = 0;
+ synth[i].counter = 0;
+ }
+ for (byte i = 0; i < LED_COUNT; i++) {
+ h[i].synthCh = 0;
+ }
+ if (playbackMode == SYNTH_POLY) {
+ for (byte i = 0; i < POLYPHONY_LIMIT; i++) {
+ synthChQueue.push(i + 1);
+ }
+ }
+ }
+
+ void updateSynthWithNewFreqs() {
+ MIDI.sendPitchBend(pbWheel.curValue, 1);
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ if (h[i].synthCh) {
+ setSynthFreq(h[i].frequency,h[i].synthCh); // pass all notes thru synth again if the pitch bend changes
+ }
+ }
+ }
+ }
+
+ void trySynthNoteOn(byte x) {
+ if (playbackMode != SYNTH_OFF) {
+ if (playbackMode == SYNTH_POLY) {
+ // operate independently of MIDI
+ if (synthChQueue.empty()) {
+ sendToLog("synth channels all firing, so did not add one");
+ } else {
+ h[x].synthCh = synthChQueue.front();
+ synthChQueue.pop();
+ sendToLog("popped " + std::to_string(h[x].synthCh) + " off the synth queue");
+ setSynthFreq(h[x].frequency, h[x].synthCh);
+ }
+ } else {
+ // operate in lockstep with MIDI
+ if (h[x].MIDIch) {
+ replaceMonoSynthWith(x);
+ }
+ }
+ }
+ }
+
+ void trySynthNoteOff(byte x) {
+ if (playbackMode && (playbackMode != SYNTH_POLY)) {
+ replaceMonoSynthWith(findNextHeldNote());
+ }
+ if (playbackMode == SYNTH_POLY) {
+ if (h[x].synthCh) {
+ setSynthFreq(0, h[x].synthCh);
+ synthChQueue.push(h[x].synthCh);
+ h[x].synthCh = 0;
+ }
+ }
+ }
+
+ void setupSynth() {
+ gpio_set_function(PIEZO_PIN, GPIO_FUNC_PWM); // set that pin as PWM
+ pwm_set_phase_correct(PIEZO_SLICE, true); // phase correct sounds better
+ pwm_set_wrap(PIEZO_SLICE, 254); // 0 - 254 allows 0 - 255 level
+ pwm_set_clkdiv(PIEZO_SLICE, 1.0f); // run at full clock speed
+ pwm_set_chan_level(PIEZO_SLICE, PIEZO_CHNL, 0); // initialize at zero to prevent whining sound
+ pwm_set_enabled(PIEZO_SLICE, true); // ENGAGE!
+ hw_set_bits(&timer_hw->inte, 1u << ALARM_NUM); // initialize the timer
+ irq_set_exclusive_handler(ALARM_IRQ, poll); // function to run every interrupt
+ irq_set_enabled(ALARM_IRQ, true); // ENGAGE!
+ timer_hw->alarm[ALARM_NUM] = readClock() + POLL_INTERVAL_IN_MICROSECONDS;
+ resetSynthFreqs();
+ sendToLog("synth is ready.");
+ }
+
+ void arpeggiate() {
+ if (playbackMode == SYNTH_ARPEGGIO) {
+ if (runTime - arpeggiateTime > arpeggiateLength) {
+ arpeggiateTime = runTime;
+ replaceMonoSynthWith(findNextHeldNote());
+ }
+ }
+ }
+
+// @animate
+ /*
+ This section of the code handles
+ LED animation responsive to key
+ presses
+ */
+ /*
+ The coordinate system used to locate hex buttons
+ a certain distance and direction away relies on
+ a preset array of coordinate offsets corresponding
+ to each of the six linear directions on the hex grid.
+ These cardinal directions are enumerated to make
+ the code more legible for humans.
+ */
+ #define HEX_DIRECTION_EAST 0
+ #define HEX_DIRECTION_NE 1
+ #define HEX_DIRECTION_NW 2
+ #define HEX_DIRECTION_WEST 3
+ #define HEX_DIRECTION_SW 4
+ #define HEX_DIRECTION_SE 5
+ // animation variables E NE NW W SW SE
+ int8_t vertical[] = { 0,-1,-1, 0, 1, 1};
+ int8_t horizontal[] = { 2, 1,-1,-2,-1, 1};
+
+ uint64_t animFrame(byte x) {
+ if (h[x].timePressed) { // 2^20 microseconds is close enough to 1 second
+ return 1 + (((runTime - h[x].timePressed) * animationFPS) >> 20);
+ } else {
+ return 0;
+ }
+ }
+ void flagToAnimate(int8_t r, int8_t c) {
+ if (!
+ ( ( r < 0 ) || ( r >= ROWCOUNT )
+ || ( c < 0 ) || ( c >= (2 * COLCOUNT) )
+ || ( ( c + r ) & 1 )
+ )
+ ) {
+ h[(10 * r) + (c / 2)].animate = 1;
+ }
+ }
+ void animateMirror() {
+ for (byte i = 0; i < LED_COUNT; i++) { // check every hex
+ if ((!(h[i].isCmd)) && (h[i].MIDIch)) { // that is a held note
+ for (byte j = 0; j < LED_COUNT; j++) { // compare to every hex
+ if ((!(h[j].isCmd)) && (!(h[j].MIDIch))) { // that is a note not being played
+ int16_t temp = h[i].stepsFromC - h[j].stepsFromC; // look at difference between notes
+ if (animationType == ANIMATE_OCTAVE) { // set octave diff to zero if need be
+ temp = positiveMod(temp, current.tuning().cycleLength);
+ }
+ if (temp == 0) { // highlight if diff is zero
+ h[j].animate = 1;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ void animateOrbit() {
+ for (byte i = 0; i < LED_COUNT; i++) { // check every hex
+ if ((!(h[i].isCmd)) && (h[i].MIDIch) && ((h[i].inScale) || (!scaleLock))) { // that is a held note
+ byte tempDir = (animFrame(i) % 6);
+ flagToAnimate(h[i].coordRow + vertical[tempDir], h[i].coordCol + horizontal[tempDir]); // different neighbor each frame
+ }
+ }
+ }
+
+ void animateRadial() {
+ for (byte i = 0; i < LED_COUNT; i++) { // check every hex
+ if (!(h[i].isCmd) && (h[i].inScale || !scaleLock)) { // that is a note
+ uint64_t radius = animFrame(i);
+ if ((radius > 0) && (radius < 16)) { // played in the last 16 frames
+ byte steps = ((animationType == ANIMATE_SPLASH) ? radius : 1); // star = 1 step to next corner; ring = 1 step per hex
+ int8_t turtleRow = h[i].coordRow + (radius * vertical[HEX_DIRECTION_SW]);
+ int8_t turtleCol = h[i].coordCol + (radius * horizontal[HEX_DIRECTION_SW]);
+ for (byte dir = HEX_DIRECTION_EAST; dir < 6; dir++) { // walk along the ring in each of the 6 hex directions
+ for (byte i = 0; i < steps; i++) { // # of steps to the next corner
+ flagToAnimate(turtleRow,turtleCol); // flag for animation
+ turtleRow += (vertical[dir] * (radius / steps));
+ turtleCol += (horizontal[dir] * (radius / steps));
+ }
+ }
+ }
+ }
+ }
+ }
+ void animateLEDs() {
+ for (byte i = 0; i < LED_COUNT; i++) {
+ h[i].animate = 0;
+ }
+ if (animationType) {
+ switch (animationType) {
+ case ANIMATE_STAR: case ANIMATE_SPLASH:
+ animateRadial();
+ break;
+ case ANIMATE_ORBIT:
+ animateOrbit();
+ break;
+ case ANIMATE_OCTAVE: case ANIMATE_BY_NOTE:
+ animateMirror();
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+// @assignment
+ /*
+ This section of the code contains broad
+ procedures for assigning musical notes
+ and related values to each button
+ of the hex grid.
+ */
+ // run this if the layout, key, or transposition changes, but not if color or scale changes
+ void assignPitches() {
+ sendToLog("assignPitch was called:");
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ // steps is the distance from C
+ // the stepsToMIDI function needs distance from A4
+ // it also needs to reflect any transposition, but
+ // NOT the key of the scale.
+ float N = stepsToMIDI(current.pitchRelToA4(h[i].stepsFromC));
+ if (N < 0 || N >= 128) {
+ h[i].note = UNUSED_NOTE;
+ h[i].bend = 0;
+ h[i].frequency = 0.0;
+ } else {
+ h[i].note = ((N >= 127) ? 127 : round(N));
+ h[i].bend = (ldexp(N - h[i].note, 13) / PITCH_BEND_SEMIS);
+ h[i].frequency = MIDItoFreq(N);
+ }
+ sendToLog(
+ "hex #" + std::to_string(i) + ", " +
+ "steps=" + std::to_string(h[i].stepsFromC) + ", " +
+ "isCmd? " + std::to_string(h[i].isCmd) + ", " +
+ "note=" + std::to_string(h[i].note) + ", " +
+ "bend=" + std::to_string(h[i].bend) + ", " +
+ "freq=" + std::to_string(h[i].frequency) + ", " +
+ "inScale? " + std::to_string(h[i].inScale) + "."
+ );
+ }
+ }
+ sendToLog("assignPitches complete.");
+ }
+ void applyScale() {
+ sendToLog("applyScale was called:");
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ if (current.scale().tuning == ALL_TUNINGS) {
+ h[i].inScale = 1;
+ } else {
+ byte degree = current.keyDegree(h[i].stepsFromC);
+ if (degree == 0) {
+ h[i].inScale = 1; // the root is always in the scale
+ } else {
+ byte tempSum = 0;
+ byte iterator = 0;
+ while (degree > tempSum) {
+ tempSum += current.scale().pattern[iterator];
+ iterator++;
+ } // add the steps in the scale, and you're in scale
+ h[i].inScale = (tempSum == degree); // if the note lands on one of those sums
+ }
+ }
+ sendToLog(
+ "hex #" + std::to_string(i) + ", " +
+ "steps=" + std::to_string(h[i].stepsFromC) + ", " +
+ "isCmd? " + std::to_string(h[i].isCmd) + ", " +
+ "note=" + std::to_string(h[i].note) + ", " +
+ "inScale? " + std::to_string(h[i].inScale) + "."
+ );
+ }
+ }
+ setLEDcolorCodes();
+ sendToLog("applyScale complete.");
+ }
+ void applyLayout() { // call this function when the layout changes
+ sendToLog("buildLayout was called:");
+ for (byte i = 0; i < LED_COUNT; i++) {
+ if (!(h[i].isCmd)) {
+ int8_t distCol = h[i].coordCol - h[current.layout().hexMiddleC].coordCol;
+ int8_t distRow = h[i].coordRow - h[current.layout().hexMiddleC].coordRow;
+ h[i].stepsFromC = (
+ (distCol * current.layout().acrossSteps) +
+ (distRow * (
+ current.layout().acrossSteps +
+ (2 * current.layout().dnLeftSteps)
+ ))
+ ) / 2;
+ sendToLog(
+ "hex #" + std::to_string(i) + ", " +
+ "steps from C4=" + std::to_string(h[i].stepsFromC) + "."
+ );
+ }
+ }
+ applyScale(); // when layout changes, have to re-apply scale and re-apply LEDs
+ assignPitches(); // same with pitches
+ sendToLog("buildLayout complete.");
+ }
+ void cmdOn(byte x) { // volume and mod wheel read all current buttons
+ switch (h[x].note) {
+ case CMDB + 3:
+ toggleWheel = !toggleWheel;
+ break;
+ default:
+ // the rest should all be taken care of within the wheelDef structure
+ break;
+ }
+ }
+ void cmdOff(byte x) { // pitch bend wheel only if buttons held.
+ switch (h[x].note) {
+ default:
+ break; // nothing; should all be taken care of within the wheelDef structure
+ }
+ }
+
+// @menu
+ /*
+ This section of the code handles the
+ dot matrix screen and, most importantly,
+ the menu system display and controls.
+
+ The following library is used: documentation
+ is also available here.
+ https://github.com/Spirik/GEM
+ */
+ #define GEM_DISABLE_GLCD // this line is needed to get the B&W display to work
+ /*
+ The GEM menu library accepts initialization
+ values to set the width of various components
+ of the menu display, as below.
+ */
+ #define MENU_ITEM_HEIGHT 10
+ #define MENU_PAGE_SCREEN_TOP_OFFSET 10
+ #define MENU_VALUES_LEFT_OFFSET 78
+ #define CONTRAST_AWAKE 63
+ #define CONTRAST_SCREENSAVER 1
+ // Create an instance of the U8g2 graphics library.
+ U8G2_SH1107_SEEED_128X128_F_HW_I2C u8g2(U8G2_R2, /* reset=*/ U8X8_PIN_NONE);
+ // Create menu object of class GEM_u8g2. Supply its constructor with reference to u8g2 object we created earlier
+ GEM_u8g2 menu(
+ u8g2, GEM_POINTER_ROW, GEM_ITEMS_COUNT_AUTO,
+ MENU_ITEM_HEIGHT, MENU_PAGE_SCREEN_TOP_OFFSET, MENU_VALUES_LEFT_OFFSET
+ );
+ bool screenSaverOn = 0;
+ uint64_t screenTime = 0; // GFX timer to count if screensaver should go on
+ const uint64_t screenSaverTimeout = (1u << 23); // 2^23 microseconds ~ 8 seconds
+ /*
+ Create menu page object of class GEMPage.
+ Menu page holds menu items (GEMItem) and represents menu level.
+ Menu can have multiple menu pages (linked to each other) with multiple menu items each.
+
+ GEMPage constructor creates each page with the associated label.
+ GEMItem constructor can create many different sorts of menu items.
+ The items here are navigation links.
+ The first parameter is the item label.
+ The second parameter is the destination page when that item is selected.
+ */
+ GEMPage menuPageMain("HexBoard MIDI Controller");
+ GEMPage menuPageTuning("Tuning");
+ GEMItem menuTuningBack("<< Back", menuPageMain);
+ GEMItem menuGotoTuning("Tuning", menuPageTuning);
+ GEMPage menuPageLayout("Layout");
+ GEMItem menuGotoLayout("Layout", menuPageLayout);
+ GEMItem menuLayoutBack("<< Back", menuPageMain);
+ GEMPage menuPageScales("Scales");
+ GEMItem menuGotoScales("Scales", menuPageScales);
+ GEMItem menuScalesBack("<< Back", menuPageMain);
+ GEMPage menuPageColors("Color options");
+ GEMItem menuGotoColors("Color options", menuPageColors);
+ GEMItem menuColorsBack("<< Back", menuPageMain);
+ GEMPage menuPageSynth("Synth options");
+ GEMItem menuGotoSynth("Synth options", menuPageSynth);
+ GEMItem menuSynthBack("<< Back", menuPageMain);
+ GEMPage menuPageControl("Control wheel");
+ GEMItem menuGotoControl("Control wheel", menuPageControl);
+ GEMItem menuControlBack("<< Back", menuPageMain);
+ GEMPage menuPageTesting("Advanced");
+ GEMItem menuGotoTesting("Advanced", menuPageTesting);
+ GEMItem menuTestingBack("<< Back", menuPageMain);
+ GEMPage menuPageReboot("Ready to flash firmware!");
+ /*
+ We haven't written the code for some procedures,
+ but the menu item needs to know the address
+ of procedures it has to run when it's selected.
+ So we forward-declare a placeholder for the
+ procedure like this, so that the menu item
+ can be built, and then later we will define
+ this procedure in full.
+ */
+ void changeTranspose();
+ void rebootToBootloader();
+ /*
+ This GEMItem is meant to just be a read-only text label.
+ To be honest I don't know how to get just a plain text line to show here other than this!
+ */
+ void fakeButton() {}
+ GEMItem menuItemVersion("v1.0.0", fakeButton);
+ /*
+ This GEMItem runs a given procedure when you select it.
+ We must declare or define that procedure first.
+ */
+ GEMItem menuItemUSBBootloader("Update Firmware", rebootToBootloader);
+ /*
+ Tunings, layouts, scales, and keys are defined
+ earlier in this code. We should not have to
+ manually type in menu objects for those
+ pre-loaded values. Instead, we will use routines to
+ construct menu items automatically.
+
+ These lines are forward declarations for
+ the menu objects we will make later.
+ This allocates space in memory with
+ enough size to procedurally fill
+ the objects based on the contents of
+ the pre-loaded tuning/layout/etc. definitions
+ we defined above.
+ */
+ GEMItem* menuItemTuning[TUNINGCOUNT];
+ GEMItem* menuItemLayout[layoutCount];
+ GEMItem* menuItemScales[scaleCount];
+ GEMSelect* selectKey[TUNINGCOUNT];
+ GEMItem* menuItemKeys[TUNINGCOUNT];
+ /*
+ We are now creating some GEMItems that let you
+ 1) select a value from a list of options,
+ 2) update a given variable based on what was chosen,
+ 3) if necessary, run a procedure as well once the value's chosen.
+
+ The list of options is in the form of a 2-d array.
+ There are A arrays, one for each option.
+ Each is 2 entries long. First entry is the label
+ for that choice, second entry is the value associated.
+
+ These arrays go into a typedef that depends on the type of the variable
+ being selected (i.e. Byte for small positive integers; Int for
+ sign-dependent and large integers).
+
+ Then that typeDef goes into a GEMSelect object, with parameters
+ equal to the number of entries in the array, and the storage size of one element
+ in the array. The GEMSelect object is basically just a pointer to the
+ array of choices. The GEMItem then takes the GEMSelect pointer as a parameter.
+
+ The fact that GEM expects pointers and references makes it tricky
+ to work with if you are new to C++.
+ */
+ SelectOptionByte optionByteYesOrNo[] = { { "No", 0 }, { "Yes" , 1 } };
+ GEMSelect selectYesOrNo( sizeof(optionByteYesOrNo) / sizeof(SelectOptionByte), optionByteYesOrNo);
+ GEMItem menuItemScaleLock( "Scale lock?", scaleLock, selectYesOrNo);
+ GEMItem menuItemPercep( "Fix color:", perceptual, selectYesOrNo, setLEDcolorCodes);
+ GEMItem menuItemShiftColor( "ColorByKey", paletteBeginsAtKeyCenter, selectYesOrNo, setLEDcolorCodes);
+ GEMItem menuItemWheelAlt( "Alt wheel?", wheelMode, selectYesOrNo);
+
+ SelectOptionByte optionByteWheelType[] = { { "Springy", 0 }, { "Sticky", 1} };
+ GEMSelect selectWheelType( sizeof(optionByteWheelType) / sizeof(SelectOptionByte), optionByteWheelType);
+ GEMItem menuItemPBBehave( "Pitch bend", pbSticky, selectWheelType);
+ GEMItem menuItemModBehave( "Mod wheel", modSticky, selectWheelType);
+
+ SelectOptionByte optionBytePlayback[] = { { "Off", SYNTH_OFF }, { "Mono", SYNTH_MONO }, { "Arp'gio", SYNTH_ARPEGGIO }, { "Poly", SYNTH_POLY } };
+ GEMSelect selectPlayback(sizeof(optionBytePlayback) / sizeof(SelectOptionByte), optionBytePlayback);
+ GEMItem menuItemPlayback( "Synth mode:", playbackMode, selectPlayback, resetSynthFreqs);
+
+ // doing this long-hand because the STRUCT has problems accepting string conversions of numbers for some reason
+ SelectOptionInt optionIntTransposeSteps[] = {
+ {"-127",-127},{"-126",-126},{"-125",-125},{"-124",-124},{"-123",-123},{"-122",-122},{"-121",-121},{"-120",-120},{"-119",-119},{"-118",-118},{"-117",-117},{"-116",-116},{"-115",-115},{"-114",-114},{"-113",-113},
+ {"-112",-112},{"-111",-111},{"-110",-110},{"-109",-109},{"-108",-108},{"-107",-107},{"-106",-106},{"-105",-105},{"-104",-104},{"-103",-103},{"-102",-102},{"-101",-101},{"-100",-100},{"- 99",- 99},{"- 98",- 98},
+ {"- 97",- 97},{"- 96",- 96},{"- 95",- 95},{"- 94",- 94},{"- 93",- 93},{"- 92",- 92},{"- 91",- 91},{"- 90",- 90},{"- 89",- 89},{"- 88",- 88},{"- 87",- 87},{"- 86",- 86},{"- 85",- 85},{"- 84",- 84},{"- 83",- 83},
+ {"- 82",- 82},{"- 81",- 81},{"- 80",- 80},{"- 79",- 79},{"- 78",- 78},{"- 77",- 77},{"- 76",- 76},{"- 75",- 75},{"- 74",- 74},{"- 73",- 73},{"- 72",- 72},{"- 71",- 71},{"- 70",- 70},{"- 69",- 69},{"- 68",- 68},
+ {"- 67",- 67},{"- 66",- 66},{"- 65",- 65},{"- 64",- 64},{"- 63",- 63},{"- 62",- 62},{"- 61",- 61},{"- 60",- 60},{"- 59",- 59},{"- 58",- 58},{"- 57",- 57},{"- 56",- 56},{"- 55",- 55},{"- 54",- 54},{"- 53",- 53},
+ {"- 52",- 52},{"- 51",- 51},{"- 50",- 50},{"- 49",- 49},{"- 48",- 48},{"- 47",- 47},{"- 46",- 46},{"- 45",- 45},{"- 44",- 44},{"- 43",- 43},{"- 42",- 42},{"- 41",- 41},{"- 40",- 40},{"- 39",- 39},{"- 38",- 38},
+ {"- 37",- 37},{"- 36",- 36},{"- 35",- 35},{"- 34",- 34},{"- 33",- 33},{"- 32",- 32},{"- 31",- 31},{"- 30",- 30},{"- 29",- 29},{"- 28",- 28},{"- 27",- 27},{"- 26",- 26},{"- 25",- 25},{"- 24",- 24},{"- 23",- 23},
+ {"- 22",- 22},{"- 21",- 21},{"- 20",- 20},{"- 19",- 19},{"- 18",- 18},{"- 17",- 17},{"- 16",- 16},{"- 15",- 15},{"- 14",- 14},{"- 13",- 13},{"- 12",- 12},{"- 11",- 11},{"- 10",- 10},{"- 9",- 9},{"- 8",- 8},
+ {"- 7",- 7},{"- 6",- 6},{"- 5",- 5},{"- 4",- 4},{"- 3",- 3},{"- 2",- 2},{"- 1",- 1},{"+/-0", 0},{"+ 1", 1},{"+ 2", 2},{"+ 3", 3},{"+ 4", 4},{"+ 5", 5},{"+ 6", 6},{"+ 7", 7},
+ {"+ 8", 8},{"+ 9", 9},{"+ 10", 10},{"+ 11", 11},{"+ 12", 12},{"+ 13", 13},{"+ 14", 14},{"+ 15", 15},{"+ 16", 16},{"+ 17", 17},{"+ 18", 18},{"+ 19", 19},{"+ 20", 20},{"+ 21", 21},{"+ 22", 22},
+ {"+ 23", 23},{"+ 24", 24},{"+ 25", 25},{"+ 26", 26},{"+ 27", 27},{"+ 28", 28},{"+ 29", 29},{"+ 30", 30},{"+ 31", 31},{"+ 32", 32},{"+ 33", 33},{"+ 34", 34},{"+ 35", 35},{"+ 36", 36},{"+ 37", 37},
+ {"+ 38", 38},{"+ 39", 39},{"+ 40", 40},{"+ 41", 41},{"+ 42", 42},{"+ 43", 43},{"+ 44", 44},{"+ 45", 45},{"+ 46", 46},{"+ 47", 47},{"+ 48", 48},{"+ 49", 49},{"+ 50", 50},{"+ 51", 51},{"+ 52", 52},
+ {"+ 53", 53},{"+ 54", 54},{"+ 55", 55},{"+ 56", 56},{"+ 57", 57},{"+ 58", 58},{"+ 59", 59},{"+ 60", 60},{"+ 61", 61},{"+ 62", 62},{"+ 63", 63},{"+ 64", 64},{"+ 65", 65},{"+ 66", 66},{"+ 67", 67},
+ {"+ 68", 68},{"+ 69", 69},{"+ 70", 70},{"+ 71", 71},{"+ 72", 72},{"+ 73", 73},{"+ 74", 74},{"+ 75", 75},{"+ 76", 76},{"+ 77", 77},{"+ 78", 78},{"+ 79", 79},{"+ 80", 80},{"+ 81", 81},{"+ 82", 82},
+ {"+ 83", 83},{"+ 84", 84},{"+ 85", 85},{"+ 86", 86},{"+ 87", 87},{"+ 88", 88},{"+ 89", 89},{"+ 90", 90},{"+ 91", 91},{"+ 92", 92},{"+ 93", 93},{"+ 94", 94},{"+ 95", 95},{"+ 96", 96},{"+ 97", 97},
+ {"+ 98", 98},{"+ 99", 99},{"+100", 100},{"+101", 101},{"+102", 102},{"+103", 103},{"+104", 104},{"+105", 105},{"+106", 106},{"+107", 107},{"+108", 108},{"+109", 109},{"+110", 110},{"+111", 111},{"+112", 112},
+ {"+113", 113},{"+114", 114},{"+115", 115},{"+116", 116},{"+117", 117},{"+118", 118},{"+119", 119},{"+120", 120},{"+121", 121},{"+122", 122},{"+123", 123},{"+124", 124},{"+125", 125},{"+126", 126},{"+127", 127}
+ };
+ GEMSelect selectTransposeSteps( 255, optionIntTransposeSteps);
+ GEMItem menuItemTransposeSteps( "Transpose:", transposeSteps, selectTransposeSteps, changeTranspose);
+
+ SelectOptionByte optionByteColor[] = { { "Rainbow", RAINBOW_MODE }, { "Tiered" , TIERED_COLOR_MODE }, {"Alt", ALTERNATE_COLOR_MODE} };
+ GEMSelect selectColor( sizeof(optionByteColor) / sizeof(SelectOptionByte), optionByteColor);
+ GEMItem menuItemColor( "Color mode:", colorMode, selectColor, setLEDcolorCodes);
+
+ SelectOptionByte optionByteAnimate[] = { { "None" , ANIMATE_NONE }, { "Octave", ANIMATE_OCTAVE },
+ { "By Note", ANIMATE_BY_NOTE }, { "Star", ANIMATE_STAR }, { "Splash" , ANIMATE_SPLASH }, { "Orbit", ANIMATE_ORBIT } };
+ GEMSelect selectAnimate( sizeof(optionByteAnimate) / sizeof(SelectOptionByte), optionByteAnimate);
+ GEMItem menuItemAnimate( "Animation:", animationType, selectAnimate);
+
+ SelectOptionByte optionByteBright[] = { { "Dim", BRIGHT_DIM}, {"Low", BRIGHT_LOW}, {"Normal", BRIGHT_MID}, {"High", BRIGHT_HIGH}, {"THE SUN", BRIGHT_MAX } };
+ GEMSelect selectBright( sizeof(optionByteBright) / sizeof(SelectOptionByte), optionByteBright);
+ GEMItem menuItemBright( "Brightness", globalBrightness, selectBright, setLEDcolorCodes);
+
+ SelectOptionByte optionByteWaveform[] = { { "Hybrid", WAVEFORM_HYBRID }, { "Square", WAVEFORM_SQUARE }, { "Saw", WAVEFORM_SAW },
+ {"Triangl", WAVEFORM_TRIANGLE}, {"Sine", WAVEFORM_SINE}, {"Strings", WAVEFORM_STRINGS}, {"Clrinet", WAVEFORM_CLARINET} };
+ GEMSelect selectWaveform(sizeof(optionByteWaveform) / sizeof(SelectOptionByte), optionByteWaveform);
+ GEMItem menuItemWaveform( "Waveform:", currWave, selectWaveform, resetSynthFreqs);
+
+ SelectOptionInt optionIntModWheel[] = { { "too slo", 1 }, { "Turtle", 2 }, { "Slow", 4 },
+ { "Medium", 8 }, { "Fast", 16 }, { "Cheetah", 32 }, { "Instant", 127 } };
+ GEMSelect selectModSpeed(sizeof(optionIntModWheel) / sizeof(SelectOptionInt), optionIntModWheel);
+ GEMItem menuItemModSpeed( "Mod wheel:", modWheelSpeed, selectModSpeed);
+ GEMItem menuItemVelSpeed( "Vel wheel:", velWheelSpeed, selectModSpeed);
+
+ SelectOptionInt optionIntPBWheel[] = { { "too slo", 128 }, { "Turtle", 256 }, { "Slow", 512 },
+ { "Medium", 1024 }, { "Fast", 2048 }, { "Cheetah", 4096 }, { "Instant", 16384 } };
+ GEMSelect selectPBSpeed(sizeof(optionIntPBWheel) / sizeof(SelectOptionInt), optionIntPBWheel);
+ GEMItem menuItemPBSpeed( "PB wheel:", pbWheelSpeed, selectPBSpeed);
+
+ // Call this procedure to return to the main menu
+ void menuHome() {
+ menu.setMenuPageCurrent(menuPageMain);
+ menu.drawMenu();
+ }
+
+ void rebootToBootloader() {
+ menu.setMenuPageCurrent(menuPageReboot);
+ menu.drawMenu();
+ strip.clear();
+ strip.show();
+ rp2040.rebootToBootloader();
+ }
+ /*
+ This procedure sets each layout menu item to be either
+ visible if that layout is available in the current tuning,
+ or hidden if not.
+
+ It should run once after the layout menu items are
+ generated, and then once any time the tuning changes.
+ */
+ void showOnlyValidLayoutChoices() {
+ for (byte L = 0; L < layoutCount; L++) {
+ menuItemLayout[L]->hide((layoutOptions[L].tuning != current.tuningIndex));
+ }
+ sendToLog("menu: Layout choices were updated.");
+ }
+ /*
+ This procedure sets each scale menu item to be either
+ visible if that scale is available in the current tuning,
+ or hidden if not.
+
+ It should run once after the scale menu items are
+ generated, and then once any time the tuning changes.
+ */
+ void showOnlyValidScaleChoices() {
+ for (int S = 0; S < scaleCount; S++) {
+ menuItemScales[S]->hide((scaleOptions[S].tuning != current.tuningIndex) && (scaleOptions[S].tuning != ALL_TUNINGS));
+ }
+ sendToLog("menu: Scale choices were updated.");
+ }
+ /*
+ This procedure sets each key spinner menu item to be either
+ visible if the key names correspond to the current tuning,
+ or hidden if not.
+
+ It should run once after the key selectors are
+ generated, and then once any time the tuning changes.
+ */
+ void showOnlyValidKeyChoices() {
+ for (int T = 0; T < TUNINGCOUNT; T++) {
+ menuItemKeys[T]->hide((T != current.tuningIndex));
+ }
+ sendToLog("menu: Key choices were updated.");
+ }
+
+ void updateLayoutAndRotate() {
+ applyLayout();
+ u8g2.setDisplayRotation(current.layout().isPortrait ? U8G2_R2 : U8G2_R1); // and landscape / portrait rotation
+ }
+ /*
+ This procedure is run when a layout is selected via the menu.
+ It sets the current layout to the selected value.
+ If it's different from the previous one, then
+ re-apply the layout to the grid. In any case, go to the
+ main menu when done.
+ */
+ void changeLayout(GEMCallbackData callbackData) {
+ byte selection = callbackData.valByte;
+ if (selection != current.layoutIndex) {
+ current.layoutIndex = selection;
+ updateLayoutAndRotate();
+ }
+ menuHome();
+ }
+ /*
+ This procedure is run when a scale is selected via the menu.
+ It sets the current scale to the selected value.
+ If it's different from the previous one, then
+ re-apply the scale to the grid. In any case, go to the
+ main menu when done.
+ */
+ void changeScale(GEMCallbackData callbackData) { // when you change the scale via the menu
+ int selection = callbackData.valInt;
+ if (selection != current.scaleIndex) {
+ current.scaleIndex = selection;
+ applyScale();
+ }
+ menuHome();
+ }
+ /*
+ This procedure is run when the key is changed via the menu.
+ A key change results in a shift in the location of the
+ scale notes relative to the grid.
+ In this program, the only thing that occurs is that
+ the scale is reapplied to the grid.
+ The menu does not go home because the intent is to stay
+ on the scale/key screen.
+ */
+ void changeKey() { // when you change the key via the menu
+ applyScale();
+ }
+ /*
+ This procedure was declared already and is being defined now.
+ It's run when the transposition is changed via the menu.
+ It sets the current transposition to the selected value.
+ The effect of transposition is to change the sounded
+ notes but not the layout or display.
+ The procedure to re-assign pitches is therefore called.
+ The menu doesn't change because the transpose is a spinner select.
+ */
+ void changeTranspose() { // when you change the transpose via the menu
+ current.transpose = transposeSteps;
+ assignPitches();
+ updateSynthWithNewFreqs();
+ }
+ /*
+ This procedure is run when the tuning is changed via the menu.
+ It affects almost everything in the program, so
+ quite a few items are reset, refreshed, and redone
+ when the tuning changes.
+ */
+ void changeTuning(GEMCallbackData callbackData) {
+ byte selection = callbackData.valByte;
+ if (selection != current.tuningIndex) {
+ current.tuningIndex = selection;
+ current.layoutIndex = current.layoutsBegin(); // reset layout to first in list
+ current.scaleIndex = 0; // reset scale to "no scale"
+ current.keyStepsFromA = current.tuning().spanCtoA(); // reset key to C
+ showOnlyValidLayoutChoices(); // change list of choices in GEM Menu
+ showOnlyValidScaleChoices(); // change list of choices in GEM Menu
+ showOnlyValidKeyChoices(); // change list of choices in GEM Menu
+ updateLayoutAndRotate(); // apply changes above
+ resetTuningMIDI(); // clear out MIDI queue
+ resetSynthFreqs();
+ }
+ menuHome();
+ }
+ /*
+ The procedure below builds menu items for tuning,
+ layout, scales, and keys based on what's preloaded.
+ We already declared arrays of menu item objects earlier.
+ Now we cycle through those arrays, and create GEMItem objects for
+ each index. What's nice about doing this in an array is,
+ we do not have to assign a variable name to each object; we just
+ refer to it by its index in the array.
+
+ The constructor "new GEMItem" is populated with the different
+ variables in the preset objects we defined earlier.
+ Then the menu item is added to the associated page.
+ The item must be entered with the asterisk operator
+ because an array index technically returns an address in memory
+ pointing to the object; the addMenuItem procedure wants
+ the contents of that item, which is what the * beforehand does.
+ */
+ void createTuningMenuItems() {
+ for (byte T = 0; T < TUNINGCOUNT; T++) {
+ menuItemTuning[T] = new GEMItem(tuningOptions[T].name.c_str(), changeTuning, T);
+ menuPageTuning.addMenuItem(*menuItemTuning[T]);
+ }
+ }
+ void createLayoutMenuItems() {
+ for (byte L = 0; L < layoutCount; L++) { // create pointers to all layouts
+ menuItemLayout[L] = new GEMItem(layoutOptions[L].name.c_str(), changeLayout, L);
+ menuPageLayout.addMenuItem(*menuItemLayout[L]);
+ }
+ showOnlyValidLayoutChoices();
+ }
+ void createKeyMenuItems() {
+ for (byte T = 0; T < TUNINGCOUNT; T++) {
+ selectKey[T] = new GEMSelect(tuningOptions[T].cycleLength, tuningOptions[T].keyChoices);
+ menuItemKeys[T] = new GEMItem("Key:", current.keyStepsFromA, *selectKey[T], changeKey);
+ menuPageScales.addMenuItem(*menuItemKeys[T]);
+ }
+ showOnlyValidKeyChoices();
+ }
+ void createScaleMenuItems() {
+ for (int S = 0; S < scaleCount; S++) { // create pointers to all scale items, filter them as you go
+ menuItemScales[S] = new GEMItem(scaleOptions[S].name.c_str(), changeScale, S);
+ menuPageScales.addMenuItem(*menuItemScales[S]);
+ }
+ showOnlyValidScaleChoices();
+ }
+
+ void setupMenu() {
+ menu.setSplashDelay(0);
+ menu.init();
+ /*
+ addMenuItem procedure adds that GEM object to the given page.
+ The menu items appear in the order they are added,
+ so to change the order in the menu change the order in the code.
+ */
+ menuPageMain.addMenuItem(menuGotoTuning);
+ createTuningMenuItems();
+ menuPageTuning.addMenuItem(menuTuningBack);
+ menuPageMain.addMenuItem(menuGotoLayout);
+ createLayoutMenuItems();
+ menuPageLayout.addMenuItem(menuLayoutBack);
+ menuPageMain.addMenuItem(menuGotoScales);
+ createKeyMenuItems();
+ menuPageScales.addMenuItem(menuItemScaleLock);
+ createScaleMenuItems();
+ menuPageScales.addMenuItem(menuScalesBack);
+ menuPageMain.addMenuItem(menuGotoControl);
+ menuPageControl.addMenuItem(menuItemPBSpeed);
+ menuPageControl.addMenuItem(menuItemModSpeed);
+ menuPageControl.addMenuItem(menuItemVelSpeed);
+ menuPageControl.addMenuItem(menuControlBack);
+ menuPageMain.addMenuItem(menuGotoColors);
+ menuPageColors.addMenuItem(menuItemColor);
+ menuPageColors.addMenuItem(menuItemBright);
+ menuPageColors.addMenuItem(menuItemAnimate);
+ menuPageColors.addMenuItem(menuColorsBack);
+ menuPageMain.addMenuItem(menuGotoSynth);
+ menuPageSynth.addMenuItem(menuItemPlayback);
+ menuPageSynth.addMenuItem(menuItemWaveform);
+ menuPageSynth.addMenuItem(menuSynthBack);
+ menuPageMain.addMenuItem(menuItemTransposeSteps);
+ menuPageMain.addMenuItem(menuGotoTesting);
+ menuPageTesting.addMenuItem(menuItemVersion);
+ menuPageTesting.addMenuItem(menuItemPercep);
+ menuPageTesting.addMenuItem(menuItemShiftColor);
+ menuPageTesting.addMenuItem(menuItemWheelAlt);
+ menuPageTesting.addMenuItem(menuItemPBBehave);
+ menuPageTesting.addMenuItem(menuItemModBehave);
+ menuPageTesting.addMenuItem(menuItemUSBBootloader);
+ menuPageTesting.addMenuItem(menuTestingBack);
+ menuHome();
+ }
+ void setupGFX() {
+ u8g2.begin(); // Menu and graphics setup
+ u8g2.setBusClock(1000000); // Speed up display
+ u8g2.setContrast(CONTRAST_AWAKE); // Set contrast
+ sendToLog("U8G2 graphics initialized.");
+ }
+ void screenSaver() {
+ if (screenTime <= screenSaverTimeout) {
+ screenTime = screenTime + lapTime;
+ if (screenSaverOn) {
+ screenSaverOn = 0;
+ u8g2.setContrast(CONTRAST_AWAKE);
+ }
+ } else {
+ if (!screenSaverOn) {
+ screenSaverOn = 1;
+ u8g2.setContrast(CONTRAST_SCREENSAVER);
+ }
+ }
+ }
+
+// @interface
+ /*
+ This section of the code handles reading
+ the rotary knob and physical hex buttons.
+
+ Documentation:
+ Rotary knob code:
+ https://github.com/buxtronix/arduino/tree/master/libraries/Rotary
+
+ when the mechanical rotary knob is turned,
+ the two pins go through a set sequence of
+ states during one physical "click", as follows:
+ Direction Binary state of pin A\B
+ Counterclockwise = 1\1, 0\1, 0\0, 1\0, 1\1
+ Clockwise = 1\1, 1\0, 0\0, 0\1, 1\1
+
+ The neutral state of the knob is 1\1; a turn
+ is complete when 1\1 is reached again after
+ passing through all the valid states above,
+ at which point action should be taken depending
+ on the direction of the turn.
+
+ The variable rotaryState stores all of this
+ data and refreshes it each loop of the 2nd processor.
+ Value Meaning
+ 0, 4 Knob is in neutral state
+ 1, 2, 3 CCW turn state 1, 2, 3
+ 5, 6, 7 CW turn state 1, 2, 3
+ 8, 16 Completed turn CCW, CW
+ */
+ #define ROT_PIN_A 20
+ #define ROT_PIN_B 21
+ #define ROT_PIN_C 24
+ byte rotaryState = 0;
+ const byte rotaryStateTable[8][4] = {
+ {0,5,1,0},{2,0,1,0},{2,3,1,0},{2,3,0,8},
+ {0,5,1,0},{6,5,0,0},{6,5,7,0},{6,0,7,16}
+ };
+ byte storeRotaryTurn = 0;
+ bool rotaryClicked = HIGH;
+
+ void readHexes() {
+ for (byte r = 0; r < ROWCOUNT; r++) { // Iterate through each of the row pins on the multiplexing chip.
+ for (byte d = 0; d < 4; d++) {
+ digitalWrite(mPin[d], (r >> d) & 1);
+ }
+ for (byte c = 0; c < COLCOUNT; c++) { // Now iterate through each of the column pins that are connected to the current row pin.
+ byte p = cPin[c]; // Hold the currently selected column pin in a variable.
+ pinMode(p, INPUT_PULLUP); // Set that row pin to INPUT_PULLUP mode (+3.3V / HIGH).
+ byte i = c + (r * COLCOUNT);
+ delayMicroseconds(6); // delay while column pin mode
+ bool didYouPressHex = (digitalRead(p) == LOW); // hex is pressed if it returns LOW. else not pressed
+ h[i].interpBtnPress(didYouPressHex);
+ if (h[i].btnState == 1) {
+ h[i].timePressed = runTime; // log the time
+ }
+ pinMode(p, INPUT); // Set the selected column pin back to INPUT mode (0V / LOW).
+ }
+ }
+ for (byte i = 0; i < LED_COUNT; i++) { // For all buttons in the deck
+ switch (h[i].btnState) {
+ case 1: // just pressed
+ if (h[i].isCmd) {
+ cmdOn(i);
+ } else if (h[i].inScale || (!scaleLock)) {
+ tryMIDInoteOn(i);
+ trySynthNoteOn(i);
+ }
+ break;
+ case 2: // just released
+ if (h[i].isCmd) {
+ cmdOff(i);
+ } else if (h[i].inScale || (!scaleLock)) {
+ tryMIDInoteOff(i);
+ trySynthNoteOff(i);
+ }
+ break;
+ case 3: // held
+ break;
+ default: // inactive
+ break;
+ }
+ }
+ }
+ void updateWheels() {
+ velWheel.setTargetValue();
+ bool upd = velWheel.updateValue(runTime);
+ if (upd) {
+ sendToLog("vel became " + std::to_string(velWheel.curValue));
+ }
+ if (toggleWheel) {
+ pbWheel.setTargetValue();
+ upd = pbWheel.updateValue(runTime);
+ if (upd) {
+ sendMIDIpitchBendToCh1();
+ updateSynthWithNewFreqs();
+ }
+ } else {
+ modWheel.setTargetValue();
+ upd = modWheel.updateValue(runTime);
+ if (upd) {
+ sendMIDImodulationToCh1();
+ }
+ }
+ }
+ void setupRotary() {
+ pinMode(ROT_PIN_A, INPUT_PULLUP);
+ pinMode(ROT_PIN_B, INPUT_PULLUP);
+ pinMode(ROT_PIN_C, INPUT_PULLUP);
+ }
+ void readKnob() {
+ rotaryState = rotaryStateTable[rotaryState & 7][
+ (digitalRead(ROT_PIN_B) << 1) | digitalRead(ROT_PIN_A)
+ ];
+ if (rotaryState & 24) {
+ storeRotaryTurn = rotaryState;
+ }
+ }
+ void dealWithRotary() {
+ if (menu.readyForKey()) {
+ bool temp = digitalRead(ROT_PIN_C);
+ if (temp > rotaryClicked) {
+ menu.registerKeyPress(GEM_KEY_OK);
+ screenTime = 0;
+ }
+ rotaryClicked = temp;
+ if (storeRotaryTurn != 0) {
+ menu.registerKeyPress((storeRotaryTurn == 8) ? GEM_KEY_UP : GEM_KEY_DOWN);
+ storeRotaryTurn = 0;
+ screenTime = 0;
+ }
+ }
+ }
+
+// @mainLoop
+ /*
+ An Arduino program runs
+ the setup() function once, then
+ runs the loop() function on repeat
+ until the machine is powered off.
+
+ The RP2040 has two identical cores.
+ Anything called from setup() and loop()
+ runs on the first core.
+ Anything called from setup1() and loop1()
+ runs on the second core.
+
+ On the HexBoard, the second core is
+ dedicated to two timing-critical tasks:
+ running the synth emulator, and tracking
+ the rotary knob inputs.
+ Everything else runs on the first core.
+ */
+ void setup() {
+ #if (defined(ARDUINO_ARCH_MBED) && defined(ARDUINO_ARCH_RP2040))
+ TinyUSB_Device_Init(0); // Manual begin() is required on core without built-in support for TinyUSB such as mbed rp2040
+ #endif
+ setupMIDI();
+ setupFileSystem();
+ Wire.setSDA(SDAPIN);
+ Wire.setSCL(SCLPIN);
+ setupPins();
+ setupGrid();
+ applyLayout();
+ setupLEDs();
+ setupGFX();
+ setupRotary();
+ setupMenu();
+ for (byte i = 0; i < 5 && !TinyUSBDevice.mounted(); i++) {
+ delay(1); // wait until device mounted, maybe
+ }
+ }
+ void loop() { // run on first core
+ timeTracker(); // Time tracking functions
+ screenSaver(); // Reduces wear-and-tear on OLED panel
+ readHexes(); // Read and store the digital button states of the scanning matrix
+ arpeggiate(); // arpeggiate if synth mode allows it
+ updateWheels(); // deal with the pitch/mod wheel
+ animateLEDs(); // deal with animations
+ lightUpLEDs(); // refresh LEDs
+ dealWithRotary(); // deal with menu
+ }
+ void setup1() { // set up on second core
+ setupSynth();
+ }
+ void loop1() { // run on second core
+ readKnob();
+ }