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// Hardware Information:
// Teensy LC set to 48MHz with USB type MIDI
//
// Button matrix and LED locations
// Portrait orientation top view:
// 9 8 7 6 5 4 3 2 1
// 20 19 18 17 16 15 14 13 12 11
// 29 28 27 26 25 24 23 22 21
// 40 39 38 37 36 35 34 33 32 31
// 49 48 47 46 45 44 43 42 41
// 60 59 58 57 56 55 54 53 52 51
// 10 69 68 67 66 65 64 63 62 61
// 30 80 79 78 77 76 75 74 73 72 71
// 50 89 88 87 86 85 84 83 82 81
// 70 100 99 98 97 96 95 94 93 92 91
// 90 109 108 107 106 105 104 103 102 101
//110 120 119 118 117 116 115 114 113 112 111
// 130 129 128 127 126 125 124 123 122 121
// 140 139 138 137 136 135 134 133 132 131
//DIAGNOSTICS
bool diagnostics = 0;
// Define digital button matrix pins
const byte columns[] = { 25, 24, 9, 8, 7, 6, 5, 4, 3, 2}; // Column pins in order from right to left
const byte rows[] = {10, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 23, 26}; // Row pins in order from top to bottom
// 16 & 17 reserved for lights.
const byte columnCount = sizeof(columns); // The number of columns in the matrix
const byte rowCount = sizeof(rows); // The number of rows in the matrix
const byte elementCount = columnCount * rowCount;// The number of elements in the matrix
// Since MIDI only uses 7 bits, we can give greater values special meanings.
// (see commandPress)
const int OCTAVEDOWN = 128;
const int OCTAVEUP = 129;
const int UNUSED = 255;
// MIDI note value tables
const byte wickiHaydenLayout[elementCount] = {
78, 80, 82, 84, 86, 88, 90, 92, 94, OCTAVEUP,
71, 73, 75, 77, 79, 81, 83, 85, 87, 89,
66, 68, 70, 72, 74, 76, 78, 80, 82, OCTAVEDOWN,
59, 61, 63, 65, 67, 69, 71, 73, 75, 77,
54, 56, 58, 60, 62, 64, 66, 68, 70, UNUSED,
47, 49, 51, 53, 55, 57, 59, 61, 63, 65,
42, 44, 46, 48, 50, 52, 54, 56, 58, UNUSED,
35, 37, 39, 41, 43, 45, 47, 49, 51, 53,
30, 32, 34, 36, 38, 40, 42, 44, 46, UNUSED,
23, 25, 27, 29, 31, 33, 35, 37, 39, 41
};
const byte harmonicTableLayout[elementCount] = {
20, 27, 34, 41, 48, 55, 62, 69, 76, OCTAVEUP,
17, 24, 31, 38, 45, 52, 59, 66, 73, 80,
21, 28, 35, 42, 49, 56, 63, 70, 77, OCTAVEDOWN,
18, 25, 32, 39, 46, 53, 60, 67, 74, 81,
22, 29, 36, 43, 50, 57, 64, 71, 78, UNUSED,
19, 26, 33, 40, 47, 54, 61, 68, 75, 82,
23, 30, 37, 44, 51, 58, 65, 72, 79, UNUSED,
20, 27, 34, 41, 48, 55, 62, 69, 76, 83,
24, 31, 38, 45, 52, 59, 66, 73, 80, UNUSED,
21, 28, 35, 42, 49, 56, 63, 70, 77, 84
};
const byte gerhardLayout[elementCount] = {
20, 21, 22, 23, 24, 25, 26, 27, 28, OCTAVEUP,
23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
27, 28, 29, 30, 31, 32, 33, 34, 35, OCTAVEDOWN,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
34, 35, 36, 37, 38, 39, 40, 41, 42, UNUSED,
37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
41, 42, 43, 44, 45, 46, 47, 48, 49, UNUSED,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
48, 49, 50, 51, 52, 53, 54, 55, 56, UNUSED,
51, 52, 53, 54, 55, 56, 57, 58, 59, 60
};
//byte *currentLayout = &wickiHaydenLayout;
// Global time variables
unsigned long currentTime; // Program loop consistent variable for time in milliseconds since power on
unsigned long timeBothPressed;
const byte debounceTime = 2; // Global digital button debounce time in milliseconds
// Variables for holding digital button states and activation times
byte activeButtons[elementCount]; // Array to hold current note button states
byte previousActiveButtons[elementCount]; // Array to hold previous note button states for comparison
unsigned long activeButtonsTime[elementCount]; // Array to track last note button activation time for debounce
// Control button states
byte octaveUpState; // Top row (white) right
byte octaveDownState; // Bottom row (white) right
// MIDI channel assignment
byte midiChannel = 0; // Current MIDI channel (changed via user input)
// MIDI program variables
byte midiProgram[16]; // MIDI program selection per channel (0-15)
// Octave modifier
int octave = 0;// Apply a MIDI note number offset (changed via user input in steps of 12)
// Velocity levels
byte velocity = 95; // Non-zero default velocity for testing; this will update via analog pot
// END SETUP SECTION
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
void setup()
{
// Set pinModes for the digital button matrix.
for (int pinNumber = 0; pinNumber < columnCount; pinNumber++) // For each column pin...
{
pinMode(columns[pinNumber], INPUT_PULLUP); // set the pinMode to INPUT_PULLUP (+3.3V / HIGH).
}
for (int pinNumber = 0; pinNumber < rowCount; pinNumber++) // For each row pin...
{
pinMode(rows[pinNumber], INPUT); // Set the pinMode to INPUT (0V / LOW).
}
}
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
// START LOOP SECTION
void loop()
{
// Print diagnostic troubleshooting information to serial monitor
// diagnosticTest();
// Store the current time in a uniform variable for this program loop
currentTime = millis();
// Read and store the digital button states of the scanning matrix
readDigitalButtons();
// Set all states and values related to the control buttons and pots
// runControlModule(); //turned off for now
// Run the octave select function
// runOctave(); //wating until we get the basics sorted out
// Run the channel select function
//runChannelSelect();
// Send notes to the MIDI bus
playNotes();
}
// END LOOP SECTION
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
// START FUNCTIONS SECTION
void readDigitalButtons()
{
// Button Deck
for (byte columnIndex = 0; columnIndex < columnCount; columnIndex++) // Iterate through each of the column pins.
{
if (diagnostics == 1){
Serial.println();
}
byte currentColumn = columns[columnIndex]; // Hold the currently selected column pin in a variable.
pinMode(currentColumn, OUTPUT); // Set that column pin to OUTPUT mode and...
digitalWrite(currentColumn, LOW); // set the pin state to LOW turning it into a temporary ground.
for (byte rowIndex = 0; rowIndex < rowCount; rowIndex++) // Now iterate through each of the row pins that are connected to the current column pin.
{
byte currentRow = rows[rowIndex]; // Hold the currently selected row pin in a variable.
pinMode(currentRow, INPUT_PULLUP); // Set that row pin to INPUT_PULLUP mode (+3.3V / HIGH).
byte buttonNumber = columnIndex + (rowIndex * columnCount); // Assign this location in the matrix a unique number.
if (diagnostics == 1){
Serial.print(buttonNumber);
Serial.print(" - ");
}
delayMicroseconds(50); // Delay to give the pin modes time to change state (false readings are caused otherwise).
byte buttonState = !digitalRead(currentRow); // Invert reading due to INPUT_PULLUP, and store the currently selected pin state.
if (buttonState == HIGH && (millis() - activeButtonsTime[buttonNumber]) > debounceTime) // If button is active and passes debounce
{
if (diagnostics == 1){
Serial.print("1, ");
}
activeButtons[buttonNumber] = 1; // write a 1 to the storage variable
activeButtonsTime[buttonNumber] = millis(); // and save the last button press time for later debounce comparison.
}
if (buttonState == LOW)
{
if (diagnostics == 1){
Serial.print("0, ");
}
activeButtons[buttonNumber] = 0; // Or if the button is inactive, write a 0.
}
pinMode(currentRow, INPUT); // Set the selected row pin back to INPUT mode (0V / LOW).
}
pinMode(currentColumn, INPUT); // Set the selected column pin back to INPUT mode (0V / LOW) and move onto the next column pin.
}
}
void runControlModule()
{
// Digital Buttons
for (int buttonNumber = 9; buttonNumber < 30; buttonNumber++) // Limit to the 10 buttons in the control panel
{
if (activeButtons[buttonNumber] != previousActiveButtons[buttonNumber]) // Compare current button state to the previous state, and if a difference is found...
{
if (activeButtons[buttonNumber] == 1) // If the buttons is active
{
if (buttonNumber == 9) {
octaveUpState = HIGH;
}
if (buttonNumber == 29) {
octaveDownState = HIGH;
}
previousActiveButtons[buttonNumber] = 1; // Update the "previous" variable for comparison next loop
}
if (activeButtons[buttonNumber] == 0) // If the button is inactive
{
if (buttonNumber == 19) {
octaveUpState = LOW;
}
if (buttonNumber == 39) {
octaveDownState = LOW;
}
previousActiveButtons[buttonNumber] = 0; // Update the "previous" variable for conparison next loop
}
}
}
}
// TODO: We still want to be able to change octaves with the two buttons 19 and 39.
void runOctave()
{
/*if (metaKeyState == LOW) // If the meta key is not held
{
if (octaveUpState == HIGH && previousOctaveUpState == LOW && octave < 24) // Highest current Wicki-Hayden layout pitch is 94 - Keep pitch in bounds of 7 bit value range (0-127)
{
previousOctaveUpState = HIGH; // Lock input until released
for (int i = 10; i < elementCount; i++) // For all note buttons in the deck
{
activeButtons[i] = 0; // Pop any active notes to prevent hangs when abruptly changing octave modifier
}
playNotes();
octave = octave + 12; // Increment octave modifier
// LCD Update Octave Info
if (octave == 0) { lcd.setCursor(14,1); lcd.print(" 0"); }
if (octave == 12) { lcd.setCursor(14,1); lcd.write(0); lcd.print("1"); }
if (octave == 24) { lcd.setCursor(14,1); lcd.write(0); lcd.print("2"); }
if (octave == -12) { lcd.setCursor(14,1); lcd.write(1);lcd.print("1"); }
if (octave == -24) { lcd.setCursor(14,1); lcd.write(1);lcd.print("2"); }
}
if (octaveDownState == HIGH && previousOctaveDownState == LOW && octave > -23) // Lowest current Wicki-Hayden layout pitch is 30 - Keep pitch in bounds of 7 bit value range (0-127)
{
previousOctaveDownState = HIGH; // Lock input until released
for (int i = 10; i < elementCount; i++) // For all note buttons in the deck
{
activeButtons[i] = 0; // Pop any active notes to prevent hangs when abruptly changing octave modifier
}
playNotes();
octave = octave - 12; // Decrement octave modifier
// LCD Update Octave Info
if (octave == 0) { lcd.setCursor(14,1); lcd.print(" 0"); }
if (octave == 12) { lcd.setCursor(14,1); lcd.write(0); lcd.print("1"); }
if (octave == 24) { lcd.setCursor(14,1); lcd.write(0); lcd.print("2"); }
if (octave == -12) { lcd.setCursor(14,1); lcd.write(1);lcd.print("1"); }
if (octave == -24) { lcd.setCursor(14,1); lcd.write(1);lcd.print("2"); }
}
if (octaveUpState == HIGH && octaveDownState == HIGH && octave != 0) // If both keys are pressed simultaneously and octave is not default
{
for (int i = 10; i < elementCount; i++) // For all note buttons in the deck
{
activeButtons[i] = 0; // Pop any active notes to prevent hangs when abruptly changing octave modifier
}
playNotes();
octave = 0; // Reset octave modifier to 0
// LCD Update Octave Info
if (octave == 0) { lcd.setCursor(14,1); lcd.print(" 0"); }
if (octave == 12) { lcd.setCursor(14,1); lcd.write(0); lcd.print("1"); }
if (octave == 24) { lcd.setCursor(14,1); lcd.write(0); lcd.print("2"); }
if (octave == -12) { lcd.setCursor(14,1); lcd.write(1);lcd.print("1"); }
if (octave == -24) { lcd.setCursor(14,1); lcd.write(1);lcd.print("2"); }
}
}*/
}
void playNotes()
{
for (int i = 0; i < elementCount; i++) // For all buttons in the deck
{
if (activeButtons[i] != previousActiveButtons[i]) // If a change is detected
{
if (activeButtons[i] == 1) // If the button is active (newpress)
{
if (wickiHaydenLayout[i] < 128) {
noteOn(midiChannel, (wickiHaydenLayout[i] + octave) % 128 , velocity);
} else {
commandPress(wickiHaydenLayout[i]);
}
previousActiveButtons[i] = 1; // Update the "previous" variable for comparison on next loop
}
if (activeButtons[i] == 0) // If the button is inactive (released)
{
if (wickiHaydenLayout[i] < 128) {
noteOff(midiChannel, (wickiHaydenLayout[i] + octave) % 128, 0);
} else {
commandRelease(wickiHaydenLayout[i]);
}
previousActiveButtons[i] = 0; // Update the "previous" variable for comparison on next loop
}
}
}
}
// MIDI PACKET FUNCTIONS
// Send MIDI Note On
// 1st byte = Event type (0x09 = note on, 0x08 = note off).
// 2nd byte = Event type bitwise ORed with MIDI channel.
// 3rd byte = MIDI note number.
// 4th byte = Velocity (7-bit range 0-127)
void noteOn(byte channel, byte pitch, byte velocity)
{
usbMIDI.sendNoteOn(pitch, velocity, channel);
}
void loopNoteOn(byte channel, byte pitch, byte velocity)
{
}
void commandPress(byte command)
{
if(command == OCTAVEDOWN){
octave -= 12;
octaveDownState = HIGH;
} else if (command == OCTAVEUP){
octave += 12;
octaveUpState = HIGH;
}
if (octaveDownState && octaveUpState) {
timeBothPressed = currentTime;
} else {
timeBothPressed = 0;
}
}
void commandRelease(byte command)
{
if(command == OCTAVEDOWN){
octaveDownState = LOW;
} else if (command == OCTAVEUP){
octaveUpState = LOW;
}
if (timeBothPressed && currentTime > timeBothPressed + 500){
octave = 0;
// also change modes
timeBothPressed = 0;
}
}
// Send MIDI Note Off
// 1st byte = Event type (0x09 = note on, 0x08 = note off).
// 2nd byte = Event type bitwise ORed with MIDI channel.
// 3rd byte = MIDI note number.
// 4th byte = Velocity (7-bit range 0-127)
void noteOff(byte channel, byte pitch, byte velocity)
{
usbMIDI.sendNoteOff(pitch, velocity, channel);
}
void loopNoteOff(byte channel, byte pitch, byte velocity)
{
}
// Control Change
// 1st byte = Event type (0x0B = Control Change).
// 2nd byte = Event type bitwise ORed with MIDI channel.
// 3rd byte = MIDI CC number (7-bit range 0-127).
// 4th byte = Control value (7-bit range 0-127).
void controlChange(byte channel, byte control, byte value)
{
}
void loopControlChange(byte channel, byte control, byte value)
{
}
// Program Change
// 1st byte = Event type (0x0C = Program Change).
// 2nd byte = Event type bitwise ORed with MIDI channel.
// 3rd byte = Program value (7-bit range 0-127).
void programChange(byte channel, byte value)
{
}
// Pitch Bend
// (14 bit value 0-16363, neutral position = 8192)
// 1st byte = Event type (0x0E = Pitch bend change).
// 2nd byte = Event type bitwise ORed with MIDI channel.
// 3rd byte = The 7 least significant bits of the value.
// 4th byte = The 7 most significant bits of the value.
void pitchBendChange(byte channel, byte lowValue, byte highValue)
{
}
void loopPitchBendChange(byte channel, byte lowValue, byte highValue)
{
}
// END FUNCTIONS SECTION
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
// END OF PROGRAM
// ------------------------------------------------------------------------------------------------------------------------------------------------------------
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