| Age | Commit message (Collapse) | Author |
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Fixed Capitalization - I Think...
Made back buttons at the top of menu using the built-in method for GEM. Let me know if you hate this.
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channels
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before we upload it. 😅
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I think that’s what they call it when the assumption is it’s ready to ship. Version 1.0.0 is ready!
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typoes
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BP alpha beta and gamma tunings, and has an additional color algorithm
palette called "alternate" to choose from. In that palette, the key is
always bright white, and the rest of the keys are colored based on how that
color "feels" against the root key.
for example, in 12-EDO, C is white. F and G are white-ish because they're
basically perfect 5th or 4ths. D E A and B are orange because they're major
intervals, C# Eb Ab Bb are sky blue because they're minor. F# is a tritone
so it is hot pink.
in 31-EDO, C F and G are the same., but there are more colors for different
"flavors" of microtone. For example look at the keys D# Eb Ed E and E+.
they're indigo (really flat, bluesy), blue/cyan (plain minor), green
(neutral, kinda sick sounding), yellow (major, sunny), and orange/red
(sharp, angry).
this color theory is popular among some microtone folks, it's often called
"Kite colors" after the guy who invented it, Kite Giedraitis.
anyway, enjoy!
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BUZZER / SYNTH
1) lowered polyphony count to 8 on the buzzer
2) added more synth wavetypes (can theoretically do any kind of sample now)
3) mod wheel adjusts the duty cycle on the square wave (no effect on other wavetypes tho)
4) improved resolution of the calculations so there should be less static/noise
5) added baseline EQ to the buzzer (see https://en.wikipedia.org/wiki/Equal-loudness_contour)
LEDS
6) the key colors now move when you change keys (i.e. original method), tho but the alternate way where the keys stay the same color is in the Testing menu
7) animations now occur even on scale-locked keys
8) scale-locked keys out of scale are dark; and are dim when scale lock is off
9) brightness options have returned
10) calibrated perceptual color slightly
MISC
11) menu reorganized a little bit
12) fixed a bug with the key center not being reset properly to C when you change tuning
13) hopefully fixed MIDI so that in 12-EDO everything is sent to channel 1 and in not-12-EDO mode the notes go to ch 2-16 while the pitch bend and mod go to channel 1 (MPE mode). I didn't test this yet.
Known issues and wishlist before release:
1) mono buzzer mode isn't quite back to its normal form yet
2) additional palettes. in particular i want to add a color choice for each tuning so that JUST the root key is in white, and all other keys are in a color, as opposed to all the "white keys" being white.
3) i want to research and add scales for 53-EDO, 72-EDO, and if possible to Bohlen Pierce and the Wendy Carlos tunings.
Swag wishlist:
4) a "squishy" animation effect ,where the highlight of the key stays stuck for an extra bit and then fades back
5) idle animations similar to what RGB keyboards have --i.e. a "rain" effect, or a spectrum swirl kind of like what i have on the velocity control
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MENU
1) even more preset scales in the non-12 tunings -- some are super funky!
2) transpose should be working again
3) moved key signature change into the Scales page
4) wheel speed options are restored
FEATURES
1) POLYPHONIC BUZZER
2) wheel function back to "regular"
3) color palette improvements
STILL NOT QUITE WORKING
1) buzzer only works in polyphony mode for now -- haven't gotten mono
or arpeggio working right yet
I moved some stuff into .h headers, but no changes to the patches you
need for rotary / g8u2.
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1) not crash when the buttons are mashed
2) have the code laid out in order closer to how latest firmware is laid out.
Things I am planning to do next:
1) restore ability to transpose up/down
2) put back the brightness/arpeggio-speed/wheel-sensitivity options from before
3) get MPE mode working reliably on Logic Pro and Pianoteq (two
popular synths that cover the Mac and Windows landscape)
Pipe dreams:
4) try to build out the sequencer functionality
5) get file system working (read/write tuning systems, scales,
preferences, beat patterns)
6) code cleanup -- mostly, move stuff into headers so navigating is easier
Meanwhile if you want me to focus on something in particular I am
happy to contribute to the cause however you want. This has been such
a great project and I hope this expands the market for the HexBoard to
microtonal folks, as there's definitely a need and a willingness to
pay !
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They include too many notes to fit. We'll need to extend the custom notes range and tone arrays...
(or change the layouts to not match the pictures)
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